Destructor Master Post (Foundry Modules Links) (Patreon)
Content
Hey Guys, Going to try and make this the Destructor Master Post, meaning I'll edit this post each month with the updated link. Then they'll
Hey Guys,
Going to try and make this the Destructor Master Post, meaning I'll edit this post each month with the updated link. Then they'll be just one place you need to bookmark
Required and Suggested modules: https://www.patreon.com/posts/foundry-required-78932655
Module Scene Index: https://www.patreon.com/posts/module-scene-82312514
First a couple of notes for those of you new to my module:
1. Nearly every scene is accompanied with a journal note providing details about the scene and how it is set up. I attach this in both the Journal Compendium and in the margins of the scene, in the top left corner.
2. The scene is indexed using the drawing tool - white boxes for rooms, red boxes for active tiles and green boxes for Level stairs and holes. I try and keep this as consistent as possible, so you'll hopefully get used to the set up easily.
3. If anything is missing, not working properly or confusing, please let me know so I can fix it ASAP. You can message me here or on my discord (which should link automatically).
4. Installation:
a) Copy the provided link in the destructor master post.
b) In Foundry go to Add-on-Modules. Select Install Module and paste it in the Manifest URL field.
c) Hit install.
d) Go into your game world and activate my module (and all the dependency modules).
e) Once activated, it will likely ask if you want to import everything. I suggest you don't (for performance/clutter reasons), but rather access them individually through the compendium. They can be imported by right clicking on each scene.
Module Updates - June 2025 Release - RuinWorks Urban Scenes II - Abbey Crossing
Hey Destructors,
I have finally finished the Abbey Crossing scene! Some of you may have been following this on the Discord, but for those you you who have not, it's been a bit of an odyssey for me. Pretty have about how this one turned out - 8 levels, secret doors, bridge trap, and the usual activatable lights and doors. There's also an option to include a small crypt or link to another beyond the secret door.
A new feature I've included here are View Points. I originally designed this scene in Tiny Glade and took pictures of that design from various angles. Those have been combined with clickable buttons so that PCs can view the scene from different locations on the map. Hoping this will provide some immersion as players will finally be able to "see" how the map fits together :)
Hope you enjoy!
Rob form RuinWorks
**** no updated link this time - just update the Urban Scenes II module in Foundry.
Installation Links
Foundry V12
RuinWorks Wilds and Ruins Scenes II (size: 64.7MB) (v 1.2.1)
RuinWorks Customizable Scenes II (size 97.3MB)(v1.2.0)
RuinWorks Dungeon Scenes III (size 37.6MB)(v1.0.0)
RuinWorks Dungeons Scenes II (size 141.7 MB) (v 1.8.0)
RuinWorks Urban Scenes II (size 100.9MB)(v1.1.4)
RuinWorks Placeables (size: 2.6MB) (v 1.0.0)