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It's been pretty tough for the last 2 weeks.

The new VA was finished with all the takes, which became especially good I think. She was very busy in late December and early January, but it was worth the wait, not to mention that I was progressing with the next character in the meantime. From all the takes I received, I put together the final voice-track and as before, adjusted the entire animation to the last shivering in the voice. Final simulations and lighting were built on that and by the time I had the final check mark on my list, last night had finally started the VR render, which is pretty heavy. In the meantime I can move on with the next character's facial expressions on another of my machines.

Claire's loop will be 66 seconds long, with many new technical approaches and risky ideas, but I really hope it will turn out well. There will also be a non-VR trailer for this, as it was for Judy.

I would like to thank you all for your support. When I finally get to bed at night, I use to take a quick look at it and I am always surprised at how many you are.

Take care! 

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Comments

Solvite Sekai

please focus less on length and more on quality. Players have a built in loop function. You dont need to loop the same humping motions like everyone else does.

anielszal

I don't think we mean the same thing when we say loop. No two elements are the same during my "loops".

yells

That’s a lot of work and really cool. Excited to see it. Any hints in the next character, btw?

TheGrouch

I must say the whole crying is a little uncanny to me but this still looks very promising.

anielszal

After the last iteration and the final render I hope, it will look a bit better.