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Note: Eagle-Eyed patrons might've spotted a last second name change from "why resident evil doesn't need to be scary" to what you can see above you. This is because the prior name - on top of being so clickbaity that it wasn't actually true - was a bit boring so I swapped it out. Looks like I'll have to forgo all the sweet, sweet engagement I'd get from people correcting me and spoiling everyone about a big scary moment.

Check Out No More Jockeys: https://www.youtube.com/channel/UCS8aP7SiA_eTfvT_Gruxzsw

Resident Evil is a hell of a game, it's got great world design,  terrifying zombies and some... *extensive* characterization - but that's  not all. Resident Evil is also the master of tension. Tension is the  secret ingredient that turns mere excitement into exhilaration and  simple fear into outright horror, but how do the best of the best use  this subtle game design element to their advantage?

Whether it's Half Life Alyx's Jeff, Resident Evil's Lady Dimitrescu and  Subnautica's Reapers - the greatest moments of videogaming tension rely  not on outright scares, but on taking control away from the player - and  after a much-needed change of clothes, the Architect is ready to tell you how they do it.

You Saw:

Dark Souls 3 - 2016

Subnautica - 2018

Resident Evil 8 - 2021

Resident Evil 4 - 2005

Half Life Alyx - 2020

Sekiro: Shadows Die Twice - 2019

Subnautia: Below Zero - 2021

Dead Space - 2008

Alien Isolation - 2014

Keep Talking and Nobody Explodes - 2015

Mass Effect 2 - 2010

Quantum League - 2021

Pikmin - 2001

Unrailed! - 2020

Satisfactory - Not out yet

Resident Evil 2 Remake - 2019

The Stanley Parable - 2011

Don't Starve - 2013

Amnesia: The Dark Descent - 2010

Monster Hunter: World - 2018

Hellblade: Senua's Sacrifice - 2017

The Long Dark - 2014

Resident Evil 7 - 2017

Resident Evil 1 Remake - 2002

Dark Souls - 2012

Wolfenstein 2 - 2017

Metroid Prime - 2002

Super Metroid - 1994

The Legend of Zelda: Breath of the Wild - 2017

The Legend of Zelda: Skyward Sword - 2011

Trials Rising -2019

Slipways - Not out yet

Files

Previews only

The Secret To Resident Evil's Success

Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on twitter!: https://twitter.com/Thefearalcarrot Check Out No More Jockeys: https://www.youtube.com/channel/UCS8aP7SiA_eTfvT_Gruxzsw Resident Evil is a hell of a game, it's got great world design, terrifying zombies and some... *extensive* characterization - but that's not all. Resident Evil is also the master of tension. Tension is the secret ingredient that turns mere excitement into exhilaration and simple fear into outright horror, but how do the best of the best use this subtle game design element to their advantage? Whether it's Half Life Alyx's Jeff, Resident Evil's Lady Dimitrescu and Subnautica's Reapers - the greatest moments of videogaming tension rely not on outright scares, but on taking control away from the player - and after a much-needed change of clothes, the Architect is ready to tell you how they do it. You Saw: Dark Souls 3 - 2016 Subnautica - 2018 Resident Evil 8 - 2021 Resident Evil 4 - 2005 Half Life Alyx - 2020 Sekiro: Shadows Die Twice - 2019 Subnautia: Below Zero - 2021 Dead Space - 2008 Alien Isolation - 2014 Keep Talking and Nobody Explodes - 2015 Mass Effect 2 - 2010 Quantum League - 2021 Pikmin - 2001 Unrailed! - 2020 Satisfactory - Not out yet Resident Evil 2 Remake - 2019 The Stanley Parable - 2011 Don't Starve - 2013 Amnesia: The Dark Descent - 2010 Monster Hunter: World - 2018 Hellblade: Senua's Sacrifice - 2017 The Long Dark - 2014 Resident Evil 7 - 2017 Resident Evil 1 Remake - 2002 Dark Souls - 2012 Wolfenstein 2 - 2017 Metroid Prime - 2002 Super Metroid - 1994 The Legend of Zelda: Breath of the Wild - 2017 The Legend of Zelda: Skyward Sword - 2011 Trials Rising -2019 Slipways - Not out yet

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