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Videogames are a storytelling medium, everyone knows that - but unlike  their contemporaries, they allow us to write our own stories too - by  interacting with the systems and mechanics of games, we can tell  gripping stories of survival against the odds, create epic rivalries  between us and NPCs, and epic quests starring heroes of our own creation.

So... how can games do this?

Well, one of the  best ways is through a particular game design ethos called permanence -  where games remember your actions and allow you to build on them, not  just over the course of a single level, but an entire playthrough - and  there's no better example of it than a little game called Wildermyth. As  a result, the Architect has spent the last few weeks making friends  with orcs, delving into old addictions and apologizing to dragons for  that big misunderstanding, all in an effort to understand how games can  create stories not by writing them - but by giving us space to write them ourselves...

Check out HeavyEyed: https://www.youtube.com/c/heavyeyed

You Saw:

Wildermyth - 2021

Shadow of War - 2017

Spelunky 2 - 2020

DOOM Eternal - 2020

Prodeus - Early Access

Super Mario 3d World - 2013

Super Mario Galaxy - 2007

Humankind - Early Access

Slipways - 2021

Dark Souls 2 - 2014

Resident Evil 2 Remake - 2019

Pokemon Fire Red - 2004

Pokemon Sword - 2019

Sid Meir's Civilization 6 - 2016

Sid Meir's Civilization - 1991

Donkey Kong - 1981

Dragon's lair - 1983

Galaxians - 1979

paperboy - 1984

Defender - 1981

Metal Slug 3 - 2000

Gauntlet - 1985

Hades - 2020

Dark Souls - 2012

The Matrix - 2000

Tales of Maj'Eyal - 2012

Skul the hero slayer - 2021

FTL - 2012

Dicey Dungeons - 2019

Nowhere Prophet - 2019

The Long Dark - 2014

Hunt: Showdown - 2018

XCOM: UFO Defence - 1994

XCOM 2 - 2016

Star Renegades - 2020

Assasins' Creed Odyssey - 2018

Shadow of Mordor - 2014

The Fermi Paradox - Early Access

Death Stranding - 2019

No Man's Sky - 2016

Among Us - 2018

Fallout New Vegas - 2010

It Takes Two - 2021

Files

Previews only

Why Wildermyth's Best Story Wasn't Written By Anyone

Check out HeavyEyed! https://www.youtube.com/c/heavyeyed Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on twitter!: https://twitter.com/Thefearalcarrot Videogames are a storytelling medium, everyone knows that - but unlike their contemporaries, they allow us to write our own stories too - by interacting with the systems and mechanics of games, we can tell gripping stories of survival against the odds, create epic rivalries between us and NPCs, and epic quests starring heroes of our own creation. So... how can games do this? Well, one of the best ways is through a particular game design ethos called permanence - where games remember your actions and allow you to build on them, not just over the course of a single level, but an entire playthrough - and there's no better example of it than a little game called Wildermyth. As a result, the Architect has spent the last few weeks making friends with orcs, delving into old addictions and apologizing to dragons for that big misunderstanding, all in an effort to understand how games can create stories not by writing them - but by giving us space to write them ourselves... You Saw: Wildermyth - 2021 Shadow of War - 2017 Spelunky 2 - 2020 DOOM Eternal - 2020 Prodeus - Early Access Super Mario 3d World - 2013 Super Mario Galaxy - 2007 Humankind - Early Access Slipways - 2021 Dark Souls 2 - 2014 Resident Evil 2 Remake - 2019 Pokemon Fire Red - 2004 Pokemon Sword - 2019 Sid Meir's Civilization 6 - 2016 Sid Meir's Civilization - 1991 Donkey Kong - 1981 Dragon's lair - 1983 Galaxians - 1979 paperboy - 1984 Defender - 1981 Metal Slug 3 - 2000 Gauntlet - 1985 Hades - 2020 Dark Souls - 2012 The Matrix - 2000 Tales of Maj'Eyal - 2012 Skul the hero slayer - 2021 FTL - 2012 Dicey Dungeons - 2019 Nowhere Prophet - 2019 The Long Dark - 2014 Hunt: Showdown - 2018 XCOM: UFO Defence - 1994 XCOM 2 - 2016 Star Renegades - 2020 Assasins' Creed Odyssey - 2018 Shadow of Mordor - 2014 The Fermi Paradox - Early Access Death Stranding - 2019 No Man's Sky - 2016 Among Us - 2018 Fallout New Vegas - 2010 It Takes Two - 2021

Comments

Theis Egeberg

I actually dismissed Wildermyth but now I'll give it another go! :-) thank you.

Isaac Handelman

You undersell yourself -- this has got to be one of your best videos yet.