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Check out Transparency!: https://www.youtube.com/channel/UCwOConcPgxt3lIKIfBSNrTg

The history of Psychonauts is an interesting one, it went from promising project, to embarrassing failure, to fan-fave cult classic before  having a glorious return fifteen years later. What caused Psychonauts to fail, and why did people fall in love with it anyway?  

The answer, as The Architect has just found out, is a little technique called Environmental Storytelling, a way to communicating complete narratives, not through words, but through nothing but level design. How  is it possible to do that? Well, as it turns out, things are a little more complicated than putting some graffiti on the wall and calling it a day...

Psychonauts (2005)

Psychonauts 2 (2021)

Disco Elysium (2019)

Bioshock (2007)

The Stanley Parable (2013)

Sekiro: Shadows Die Twice (2019)

Deltarune (IDK it's weird)

Journey (2012)

Bloodborne (2015)

Half Life: Alyx (2020)

Horizon: Zero Dawn (2017)

Deathloop (2021)

Psychonauts and the rombus of Ruin (2017)

A Hat In Time (2017)

Wolfenstein: The New Colossus (2017)

Half Life 2 (2004)

Wolfenstein: The New Order (2014)

Dark Souls 3 (2016)

Bioshock Infinite (2013)

Overwatch (2016)

The Elder Scrolls 5: Skyrim (2011)

Fallout 4 (2015)

The Elder Scrolls 4: Oblivion (2006)

Deus Ex: Mankind Divided (2016)

Far Cry 3 (2012)

Hitman 3 (2021)

Mass Effect Legendary Edition (2021)

The Legend of Zelda: Breath of the Wild (2017)

Red Dead Redemption 2 (2018)

Metal Gear Rising: Revengance (2013)

Batman Arkham City (2011)



Files

Previews only

How Storytelling Saved Psychonauts

Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on twitter!: https://twitter.com/Thefearalcarrot Check out Transparency: https://www.youtube.com/channel/UCwOConcPgxt3lIKIfBSNrTg Psychonauts (2005) Psychonauts 2 (2021) Disco Elysium (2019) Bioshock (2007) The Stanley Parable (2013) Sekiro: Shadows Die Twice (2019) Deltarune (IDK it's weird) Journey (2012) Bloodborne (2015) Half Life: Alyx (2020) Horizon: Zero Dawn (2017) Deathloop (2021) Psychonauts and the rombus of Ruin (2017) A Hat In Time (2017) Wolfenstein: The New Colossus (2017) Half Life 2 (2004) Wolfenstein: The New Order (2014) Dark Souls 3 (2016) Bioshock Infinite (2013) Overwatch (2016) The Elder Scrolls 5: Skyrim (2011) Fallout 4 (2015) The Elder Scrolls 4: Oblivion (2006) Deus Ex: Mankind Divided (2016) Far Cry 3 (2012) Hitman 3 (2021) Mass Effect Legendary Edition (2021) The Legend of Zelda: Breath of the Wild (2017) Red Dead Redemption 2 (2018) Metal Gear Rising: Revengance (2013) Batman Arkham City (2011) The history of Psychonauts is an interesting one, it went from promising project, to embarrassing failure, to fan-fave cult classic before having a glorious return fifteen years later. What caused Psychonauts to fail, and why did people fall in love with it anyway? The answer, as The Architect has just found out, is a little technique called Environmental Storytelling, a way to communicating complete narratives, not through mere words, but through nothing but level design. How is it possible to do that? Well, as it turns out, things are a little more complicated than putting some graffiti on the wall and calling it a day...

Comments

Willhart

Weird. I can see this post as a 3€ supporter, while some of the earlier Early Access videos are still blocked. (First one that is locked while scrolling down is the post "EARLY ACCESS - The Secret To Resident Evil's Success")