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Check out the Yogscast Jingle Jam: https://jinglejam.tiltify.com/

How does Mario remain so infamously creative, without ever having to tell you how its new ideas work? Why do platinum games make your dodge move so powerful? And how does Halo create interesting strategic decisions by taking your guns away? the answer is a little-known and abstract concept called Toolsets.  

A videogame's toolset is the culmination of all of your abilities and all of your strategic options, and the way each component fits together can have a huge yet invisible impact on the way you play - and there is no better example of the power of a good toolset than Halo. By restricting players to just two weapons at a time, Halo didn't just use a toolset to shape the way you play, but to put players in charge and let them decide their own strategies,  a decision that inadvertently changed the course of videogame history, as The Architect is about to find out...

You Saw:

Halo: Combat Evolved - 2001

Doom - 1994

Quake 2 - 1997

Half Life - 1998

Halo Infinite - 2021

DOOM: Eternal - 2020

Blood - 1997

Halo 2 - 2004

Grand Theft Auto 5 - 2013

Titanfall 2 - 2016

Counter Strike: Source - 2000

Halo 3 - 2007

Psychonauts 2 - 2021

Eastern Front: 1941 - 1981

Asteroids - 1979

Human Resource Machine - 2015

Super Mario Odyssey - 2017

Hades - 2020

Wonderful 101: Remastered - 2020

Nier: Automata - 2017

Bayonetta 2 - 2014

Metal Gear Rising: Revengance - 2013

DUSK - 2017

Halo: Reach - 2010

Prey - 2017

Super Metroid - 1994

Metroid Prime Trilogy - 2009

Ori and the Blind Forest - 2015

Ori and the Will of the Wisps - 2020

Stardew Valley - 2016

The Eternal Cylinder - 2021

The Legend of Zelda: Breath of the Wild - 2017

King's Quest V - 1990

Dota 2 - 2013

Shovel Knight  - 2014

Sonic Adventure - 1998

World of Warcraft - 2004

The Legend of Zelda: Ocarina of Time 3D - 2011

Castlevania: Symphony of the night - 1997

Super 3D Noah's Ark - 1994

Witch It - 2017

Files

Previews only

Why Can Master Chief Only Carry Two Guns?

Check out the Yogscast jingle Jam 2021: https://jinglejam.tiltify.com/ Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on twitter!: https://twitter.com/Thefearalcarrot How does Mario remain so infamously creative, without ever having to tell you how its new ideas work? Why do platinum games make your dodge move so powerful? And how does Halo create interesting strategic decisions by taking your guns away? the answer is a little-known and abstract concept called Toolsets. A videogame's toolset is the culmination of all of your abilities and all of your strategic options, and the way each component fits together can have a huge yet invisible impact on the way you play - and there is no better example of the power of a good toolset than Halo. By restricting players to just two weapons at a time, Halo didn't just use a toolset to shape the way you play, but to put players in charge and let them decide their own strategies, a decision that inadvertently changed the course of videogame history... You Saw: Halo: Combat Evolved - 2001 Doom - 1994 Quake 2 - 1997 Half Life - 1998 Halo Infinite - 2021 DOOM: Eternal - 2020 Blood - 1997 Halo 2 - 2004 Grand Theft Auto 5 - 2013 Titanfall 2 - 2016 Counter Strike: Source - 2000 Halo 3 - 2007 Psychonauts 2 - 2021 Eastern Front: 1941 - 1981 Asteroids - 1979 Human Resource Machine - 2015 Super Mario Odyssey - 2017 Hades - 2020 Wonderful 101: Remastered - 2020 Nier: Automata - 2017 Bayonetta 2 - 2014 Metal Gear Rising: Revengance - 2013 DUSK - 2017 Halo: Reach - 2010 Prey - 2017 Super Metroid - 1994 Metroid Prime Trilogy - 2009 Ori and the Blind Forest - 2015 Ori and the Will of the Wisps - 2020 Stardew Valley - 2016 The Eternal Cylinder - 2021 The Legend of Zelda: Breath of the Wild - 2017 King's Quest V - 1990 Dota 2 - 2013 Shovel Knight - 2014 Sonic Adventure - 1998 World of Warcraft - 2004 The Legend of Zelda: Ocarina of Time 3D - 2011 Castlevania: Symphony of the night - 1997 Super 3D Noah's Ark - 1994 Witch It - 2017

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