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Check out Codex Entry: https://www.youtube.com/channel/UCseUB-78sF7MGcbl4mHhEng

Open World games have been in a bit of a rut for years now, ever since  Far Cry 3 set the tone for the genre more than a decade ago, every  single open world game has been held prisoner by a single feature:  Towers. The bane of exploration-lovers everywhere. Or are they?  

The Architect has seen a fair share of towers, and they're starting to  doubt whether towers really are at fault for bad open worlds after all -  hell, even Elden Ring has them, and that game has a great world! After  saddling up and exploring the worlds of Hyrule, The Mojave and now the  Lands Between, finally the secret of good world design is within  grasp... It's just inside this innocent looking chest, I swear...

You Saw:

Halo Infinite - 2021

Batman Arkham Knight -2015

Horizon: Zero Dawn - 2017

Far Cry 5 - 2018

Elder Scrolls 5: Skyrim - 2011

Breath of the Wild - 2017

Cybperpunk 2077 - 2020

Assasins Creed Valhalla - 2020

Assasins Creed Odyssey - 2018

Spiderman PS4 - 2018

Shadow of War - 2017

Infamous: Second Son -- 2014

Genshin Impact - 2020

Deus Ex: Human Revolution - 2011

Elden Ring - 2022

Metro Exodus - 2019

Fallout 4 - 2015

Elder Scrolls 4: Oblivion - 2006

Fallout 3 - 2008

Sea of Thieves - 2018

Far Cry 3 - 2012

Hyperbolica - 2022

Tunic - 2022

Batman Arkham City - 2011

Sable - 2021

Fallout: New Vegas - 2010

World of Warcraft - 2004

Far Cry 6 - 2021

Files

Previews only

Why The Best Open World Is A (slightly) Closed World

Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on twitter!: https://twitter.com/Thefearalcarrot Check out Codex Entry: https://www.youtube.com/channel/UCseUB-78sF7MGcbl4mHhEng Open World games have been in a bit of a rut for years now, ever since Far Cry 3 set the tone for the genre more than a decade ago, every single open world game has been held prisoner by a single feature: Towers. The bane of exploration-lovers everywhere. Or are they? The Architect has seen a fair share of towers, and they're starting to doubt whether towers really are at fault for bad open worlds after all - hell, even Elden Ring has them, and that game has a great world! After saddling up and exploring the worlds of Hyrule, The Mojave and now the Lands Between, finally the secret of good world design is within grasp... It's just inside this innocent looking chest, I swear... You Saw: Halo Infinite - 2021 Batman Arkham Knight -2015 Horizon: Zero Dawn - 2017 Far Cry 5 - 2018 Elder Scrolls 5: Skyrim - 2011 Breath of the Wild - 2017 Cybperpunk 2077 - 2020 Assasins Creed Valhalla - 2020 Assasins Creed Odyssey - 2018 Spiderman PS4 - 2018 Shadow of War - 2017 Infamous: Second Son -- 2014 Genshin Impact - 2020 Deus Ex: Human Revolution - 2011 Elden Ring - 2022 Metro Exodus - 2019 Fallout 4 - 2015 Elder Scrolls 4: Oblivion - 2006 Fallout 3 - 2008 Sea of Thieves - 2018 Far Cry 3 - 2012 Hyperbolica - 2022 Tunic - 2022 Batman Arkham City - 2011 Sable - 2021 Fallout: New Vegas - 2010 World of Warcraft - 2004 Far Cry 6 - 2021

Comments

Calliope Rannis

May I ask how spoilery this video is in regards to Elden Ring? I'm still trying to avoid seeing lategame areas without their proper initial context, as futile as that may sound. XD

Dylan JB

Great video. Interesting how fast travel too can be either a negative or positive part of open worlds, depending on how it's implemented. And on another note, Elden Ring almost does have towers when you consider the map-stones. I always find myself aiming to get to them first in a new zone to unlock the map, as I would a tower in other games.