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Next patch will feature the leveling up of your character! To do so, you must acquire "Lewds" from playing Adventure Mode.  There will be opportunities in Adventure Mode to return to a hub area where the player can pick the next course of action. You can spend "Lewds" to strengthen your character, purchase items, and/or acquire services and such. It is the equivalent of exp + gold.

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LordJerle

I initially invested in this game because a wrestling H-Game is something I've been wanting for a long time, and I was tired of all the side scrolling beat em up h-games flooding the market. As such, I'm incredibly disappointed in the direction the game is heading. I've played the adventure mode, and I'm hoping you're going to set up another way to do levels and character customization through the wrestling system that caught my eye, because I refuse to go through that annoyance that is the adventure mode again.

enlit3d

I understand that not everybody likes the non-wrestling direction the game is heading. The reality is that wrestling is super niche and indeed, the project haven't even hit the 2k/month goal for character customization. But I had to implement it now because it is blocking progress in other areas of the game. I seriously considered pulling the plug on the wrestling focus all together and expand to "sexfighting" multiple times in the past. The only reason I haven't is precisely because of people that love wrestling and I know how few those games are. But at the same time it is too costly to keep going like this... At this point I consider Heroine Rumble the wrestling game to be done in terms of content and Adventure Mode are the steps towards a new game. The reason I am working on the Adventure Mode now is because the same features there (dialogues, level up, resource gain, in-between mission area, persistence) etc will be applicable to wrestling as well. The only real implementation difference being that the "missions" will be wrestling matches. I know this may be disappointing as Heroine Rumble wouldn't be as grand as it could be. But I feel that, even at current state, Heroine Rumble is quite competitive against other action titles. And to be frank, it already exceeded what I originally planned it to be. If everything goes as planned, Heroine Rumble the wrestling game should be done (with customization being its final major feature) in a month or two. It is totally reasonable that not everyone will be interested in the next game. Nevertheless, I am extremely grateful for everyone's support so far, and being though the ups and downs of development.

LordJerle

There are still more unimplemented features that could be considered standard fare for wrestling games, such as tag team matches, (true tag system) battle royale, tournaments, rope moves (which would open the door for more ecchi moves), and the like. There's so much potential for expansion in the wrestling game area that it's not even funny. Did you ever stop to think the wrestlinf side is a niche market because the market's being flooded with so many side scrolling beat'em'ups that it drowns everything else out? The second the wrestling side stops being produced or is scrapped, I take my money elsewhere.

LordJerle

There's also local multiplayer to implement, too. As well as native gamepad support.

Joegamer1

Just remember that ur supporting Enlit3D as a patron, and not as a customer. This is where Patreon becomes a bit murky. Ur not as much of an investor as u r a supporter. It says it right when u start donating. I get where ur coming from, but your rhetoric is rude. Just saying. lol "I take my money elsewhere"

LordJerle

Since my payments provide me access to the product, I am, indeed a customer. Since I'm investing a portion of my paycheck on a monthly basis, I AM an investor. I've worked retail for years. I know the difference between the definitions. Any time you put forth funds to gain access to a product, you're a customer, and if the funds you put forth help in continued development and distribution of a product, you're an investor. My point stands. If I no longer get what I put my hard earned money out for on a monthly basis, it's no longer a worthwhile investment.

Happy dude

LordJerle is absolutely correct. It doesn't help that Enlit3d fleeced his customers with barely any notice. Seems a little heavyhanded to just switch up months after development on a wrestling title and pretty much say 'lol this is easier and I'm too lazy to work on anything else, but please keep giving me money for something that was never intended.' Now I just see run of the mill Patreon game #503 with shallow features that gets harder and harder to want to drop money on.

enlit3d

2 corrections; 1) I'm still working on Heroine Rumble. 2) I never intend to work on Heroine Rumble forever. Once it's completed I don't expect everyone will stick around for the new game.

LordJerle

That's completely missing the point of the OP. Considering that the general attraction is that the game was advertised as a wrestling game, stats and customization should be earned through something like a wrestling tournament or exhibition play. There's a lot of people, including myself, who are fed up with the endless side scrolling beat em ups being crapped out nonstop by the h-game community. It's either beat em ups, generic fighters, or cheap rpg's. A half decent wrestling game is a breath of fresh air, so the adventure mode is a slap to the face, and ten steps in the direction I'm heading away from.