A question about combat. (poll)
- Melee attacks and movement are independent 131
- Melee attacks lock your movement 54
Implemented collision handling across multiple chunks. The "seams" in between chunks were a PIA to handle but it seems to be working correctly now. Also added save/loading functionality for maps. And after sometime playing basically Minecraft-lite, made this:
Anyways, what this means is that the voxel terrain system is functional enough for me to start considering implementing/porting gameplay elements. And while I decided on the Mount & Blade directional attack/block system, I am undecided on whether or not characters should be able to move in any direction while using their melee attack.
So for example, in fighting games, and SoulBourne games, the characters can not alter their movement during their swing; once they start their melee attack, their movement pattern is set from the start to the end.
In contrast, in Mount and Blade and say, shooters, attacking is independent of movement. So a character can move freely while attacking.
Which one do you prefer?