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Download LINK.

A playable, randomly generated dungeon is now here! 

Bundled with it, are a bunch of new items (both "old" and new), looting (from containers and k.o.ed enemies), a working inventory system, equipping different individual outfit pieces (right click on item in inventory), consumables (lewd_vial acts as health pots), the beginnings of NPC interactions,  and more!

Refer to https://www.patreon.com/posts/what-to-expect-1-14730717 for  basic instructions on the combat system.

If there are no major bugs, my attention for the next couple of days will be on Heroine Rumble and implement as much requested Quality Of Life changes as possible. If you got a suggestion, and haven't already made a comment in the wishlist, this will likely be the last chance (for a long time).

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Comments

Mike W

Love it! You've certainly got my patronage for a while. Cant wait to see it develop further. My only issue is it that the demo is running rather slow.

GrasuXXL

Sometimes you fall in the ground and cant move.

Frank Baum

Great work. Bt still: it only comes in a very small window. Can I fix this? Do full screen? Also, was there supposed to be any sound? I didn't get any sound. Finally, everywhere I look, I only find the bandit skirt.....But still: great stuff!

enlit3d

Hmm, what hardware do you have? Several alpha testers have run it already with various specs and they all got 60 FPS.

enlit3d

There is no sound and graphic options yet.

GrasuXXL

Yah i am not sure what triggers it. Just moving around and then everyone no clips half way in the ground

Mike W

Intel Core 2 Quad CPU Q6600 @ 2.40GHz 2.39GHz, 8 GB Ram, Radeon R7 240, 2GD DDT3

DaBouncer

No bugs found, not sure if the NPCs have any extra interaction after you kill the bandit boss... as I kinda killed all the NPCs =3

enlit3d

That is definitely on the low end. It should get somewhat better once more graphic options becomes available but there is a limit on what can be done.

enlit3d

Does it happen everytime or just once?

WeaponizedJerk

Haven't encountered any major bugs, only odd ones I could find was that enemies can attack through closed doors and when slightly tapping the back button the player character will sometimes end up facing forward for whatever reason. My guess is that it's mouse related. Fantastic performance as usual, but that was already the case in HR and my machine is on the mid-high end. Here's a link to random notes I took during playtesting the demo. Most of it is rambling, but hopefully it can be of some use to you: <a href="https://pastebin.com/TsKqZPNU" rel="nofollow noopener" target="_blank">https://pastebin.com/TsKqZPNU</a> Overall I am really liking the direction this is taking, and playing that demo was very encouraging. The basic grunt never really posed a challenge, but the boss was a rather cool fight considering how little has been implemented at this point. Keep up the great work!

Mike

Great game so far! There appears to be a bug, though, where it freezes right when I am about to die. It happened twice when fighting the boss.

GrasuXXL

Well really odd, it has not done it anymore not really sure why it was doing it for me at first.

Verdonator

I like the demo so far, but sometimes the parry/stirke orientation system seems wonky. Unless I'm doing something incorrectly, it sometimes doesn't strike in the same direction as a parry or as the cursor says. The boss is also kind of difficult ith the stun lock.

enlit3d

I think I found the cause. Rarely, (hardware and dungeon layout dependent) the chunk that contain the player is not fully loaded when the game starts. Applied fix locally.

enlit3d

Thanks, noted. Will investigate.

enlit3d

Yeah found there is a subtle bug with the auto blocking feature when you are hit by an enemy. Applied fix locally. As for the boss, guard until she runs out of stamina is a fine strategy.

enlit3d

Thanks for the notes. Interesting read. Here's my comment to the more important ones ATM: -Currently, E opens a container, loots everything in a container if it has anything and closes it if it's empty. "Loot all" and "Close" should be bound to different keys E is bound to both open and close to enable fast looting by EEEE. The ESC key also closes whatever UI element that is open (I think I forgot to mention this) -Items can be ordered manually in the inventory, but closing the inventory resets the order of said items This should work, as in the order change persist upon inventory close. unless its a bug. -Are there any plans to make consumable slots for quick use? Yes -How directional attacks are done I have tried both alternative methods that was proposed, and I found the attack from guard is the cleanest. The problem with movement keys or mouse movement for attack direction is that the player frequently needs to hold down W or S or turn the mouse around to face the enemy, which makes it difficult to pick a desired attack direction under those circumstances. For example, if the enemy keeps strifing to the left of the player, it is hard to pick an attack direction that is not <left> with the mouse movement method. That being said, I will probably implement a lock-on feature of some sorts in the future. When that lock on is on, the attack direction will come from the direction of mouse movement, but the camera is locked to always face the locked on enemy. (like for Honor) - Other suggestions Good ideas.

WeaponizedJerk

I’m glad you found them helpful, thanks for taking the time to go through them :)

Kian

Wow really cool so far, lots of potential with this idea. Only issue I noticed is major clipping with the bandit hood equip. Looking forward to more :)

Licatese94

Is possible disable shadows? I became patreon today for play this game, but i have problem with fps:(:(

Verdonator

Yes, but she stuns me every time I guard. I don't know if it is intentional or not, but I've managed to fight her near some of the NPCs and she accidentally hit an NPC. Then the NPC started attacking her, which is a really nice touch in my opinion.

Licatese94

Demo1 go well, but this lag so much

Frank Baum

I tried the game some more. I don't play any of the fighting games that the fighting part seems to be modelled from. First time around, I just slashed my way through the enemies (very easy). That doesn't work against the boss. The parry move doesn't work for me at all. When I move the mouse to change the parry direction, the view keeps changiung so I lose sight of where I am and where the enemy is. That part is very confusing. I hope this could be made more easy for folks with no fighting game background...

Frank Baum

Game froze when my character was running away with close to zero life and the enemy delivered a blow (killing my character).

enlit3d

Hmm, thanks, will try to die to boss a couple times :P

Frank Baum

Shift = Drop Guard only works when I first press a WASD key. It doesn't work on its own. Should it?

Frank Baum

Bug: Once the boss was found and you approach a red door which is still closed, the boss will slash through the door which is still closed.

Frank Baum

Bug: Bandit-top and ceremonial Cape overlap when used together. Game froze when fighting the boss, backed-up against a wall and close to being killed....

Frank Baum

Bug: Froze when fighting boss, backed-up against a wall and close to being killed. Boss delivers a strike (that would kill me) and I try to block in wrong direction......

enlit3d

So I tried dying to boss many times with different methods and none of em resulted in crushing so far :/

Billow

Really cool game so far, and thanks. will u make this game use GPU ? It runs very slow, I have to use a low mouse dpi. And I'm looking forward to getting a sex-fight demo!!!!can't wait~

enlit3d

It should use the GPU. Make sure the dedicated GPU is used for the game rather than the on board graphics card.

Rathskayer

any planned erotic scenes implemented yet?