V6.4 Inventory and Equipment! (Patreon)
Content
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Inventory and equipment are here! You can now find item drops during runs and open the inventory tab via the button on bottom of screen when not in combat. In the inventory tab, you can equip your characters with drag and drop!
Equipment in CATC are more like trinkets; that is, they give you stat bonuses and possibly new cards, but do not affect the character's appearance in any way. This is motivated by people requesting a transmutation system in HRT. So in CATC, I decided to separate outfits (things that affect cosmetic only) and equipment (stat bonuses) as two distinct things. You can change the appearance via the Dresser in base, and equipment via inventory screen.
In this patch, the item drops probably will feel somewhat similar to the random card pickups in the previous patches. However, they will behave very differently in the future - items you will keep in between runs, whereas directly card pick ups will only be that run. So items will be a major contributor on character's loadout, and by pick and choose which items to equip, you can have very distinct builds.
There is one thing I should mention, and that is the interaction between exhausting and equipment granting exhaustible cards. The issue is that I dont want players to bypass the exhaust mechanic by swapping the item and off, so that leaves 3 solutions (as far as I see):
1) when you equip item that grant exhaustible cards, the card(s) start exhausted
2) when you use card that exhausts, you can no longer remove the item that grants the card
3) can only change equipment at rest points
I picked option 2), and that is why sometimes you will see an item becoming unremovable and having a "(Exhausted)" suffix at the end. This is something I'm not sure about and may change in the future.
It took a lot of work to get the inventory and items working, so I haven't tested this build throughoutly, so expect bugs!
Changelog
Added inventory system
Added equipment system
Added equitable items
Added applying equitable item bonuses - stats and granting new cards
Added random item drops during runs
Added random magical items
You now start each game with a couple of items in inventory
Fixed a possible softlock caused by AI trying to switch grabs when there's no valid grabs to pick from
Fixed Pass Turn button not functional during grabs