V6.5 - a very experimental build (Patreon)
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I decided to try a couple of things in this patch.
The first is the experimental card background art you see in the picture above. Here is another screenshot on the Deck display:
I also upgraded the engine to use OpenGL 3.3. Some may see a slight performance improvement. More importantly, it allows me to use tools such as RenderDoc to help with debugging. RenderDoc, for example, only supports OpenGL >= 3.2. Everything should just work as usual but if you experience problems with this build please let me know.
The third experimental feature is a fundamental game mechanic change. Previously, your characters discard their old hand, and draw 4 cards at the start of every turn. Now, cards are kept in between turns. However, you draw 8 cards at the start of encounter, or if you start the turn with less or equal to 1 card in hand, or by using the new "Redraw Hand" button right above the "End Turn" button. I may very well revert back this change but I want to test how this new system plays out.
Exhaust mechanic got changed too. The game now separate between per-encounter cards, and per-rest cards (the old Exhausts are per rest). The Exhaust keyword now means that card can be used once per-encounter (aka, they get "recharged" at end of combat), and the "Long-Exhaust" keyword means that card can be used once per-rest. (What the old Exhaust did)
Finally, there is this new radar-ish feature in the minimap, which should help you determine which room each door actually led to.
Changelog:
Added experimental card background art
Added camera line-of-sight indicator on the room minimap
Experimental change: Player-controlled characters do not discard their hand + redraw automatically every turn, instead cards are kept between rounds
Added auto redraw if start the turns with less or equal to 1 card in hand
Added redraw hand button that allows you to redraw your hand at cost of your turn
Added new card keyword: Unplayable
Exhaust card are now playable once per combat instead of once per rest
Added new card keyword: Long-Exhaust for cards that are playable once per rest
Added new card keyword: Free Action for cards that costs no action point to play
Added new hand-affecting effects such as draw, discard and disrupt (not used in this build)
Upgraded to Opengl v3.3
Fixed softlock in Dresser
Fixed AI releasing it's grab target too often
Fixed Pass Turn button not reappearing sometimes