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This is mostly a bug fixing build, fixing some issues in v6.5 and v6.6. I included 2 new features though, both shown in the picture above. 

The first is the card keyword tooltip that gives a brief explanation of what some keyword does. Probably not super useful if you been following the development along but very important for new comers.

The second is a new status effect, Charge X, that gives +X damage on next attack (and only next attack). You can find cards with this effect during dungeon runs, as usual.

Changelog

Added card keyword description popup when hovering over the cards in combat

Added new Charged status effect: gain +X damage for next attack 

Changing hair should retain the previous selected hair color now

AI draws cards at end of their turn now, this should make the enemy action insight more consistent with what it is actually going to do

Fixed unit portrait would contain previous unit portrait in cache on hair style change 

Fixed enemy AI units not using up cards in grab, resulting in using the same card over and over 

Fixed a possible cause of stuck on controlling enemy unit after combat ends 

Fixed softlock when using grab on enemy 

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