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New build is out! Ideally I like this build to come out a couple of days sooner, but wasn't able to.

This build features the new Dynamic Missions system, but it is more of a transition build; I have implemented a bunch of new features but have not got the chance to add new content yet. Those are to follow soon.

Bugfixes:

Missing text

Grabs not dealing damage 

Summoned unit effect getting duplicated when targeted on tile with a unit 

Changes

Removed Pleasure grab self feedback orgasm damage 

Grabs have different grab strength instead of all set at 8

"Escape 2" cards during grab do not end turn anymore

Lust level now guards the unit against certain grab types, depending on the lust level

Added Resolve loss

Added "Lustful thoughts" hand corruption due to Resolve and Lust 

Added the strategic turn concept 

Units restore 30 Resolve per strategic turn as a stopgap until more Resolve relief systems are implemented 

Replaced one card in the starter deck to a "Dash" card

In dungeons, you are much more likely to find item loots rather than temporary cards

Tooltips system

Included a one page combat tutorial in game folder

Unit bar UI changes

Files

Comments

glfxfox

good job

Verdonator

I think I have found a level up bug : I had LVL1 units with 28/20 XP. When I leveled them up, I ended LVL2 with -52/80 XP (my guess is that -52 = 28 - 80 instead of having 8 = 28 - 20). I'm going to test this further to see if it's not just a display bug. It appear like that in the Menu but it appears normal at the end of a mission (32/80 XP for example).

glfxfox

The enemy's Grab is too week,Can throw off a round,Some can increase the difficulty