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A new patch featuring permanent upgrades (meta-progression) and fixes to some crucial bugs in v1.002. I don't want to spend too long on this patch because of the mentioned game crashes.

Changelog:

Implemented permanent upgrades / meta-progression in which players can spent essence to empower all future runs

Fixed a possible issue with event/dialogues not showing up (Upgrades unlocked at 10 Essences earned, dresser unlocked at 50 Essences earned, H-lab unlocked at 100 Essences earned)

Randomizing unit appearance now respects outfit .hidden flag

Fixed crash when there's more than 4 status effects applied on the same unit 

Fixed soft-lock when using Campfire actions in the first room after losing a previous run

Fixed generated units portrait not refreshing after a previous run

Fixed a bug that cause Essence rewards not being reset properly on subsequent runs

Applied a possible fix to text not displaying properly in reward window that affects some players

Balancing:

Pump Up now costs 3 AP (from 2)

Domination now costs 6 AP (from 5)

Added a scaling cap for cheap units to prevent them from scaling too effectively

Enemy Leader units have a minimal of 3 resist (that gets scaled up based on encounter level)

Experimental: increased enemy level scaling per floor to 10/floor (from 5/floor) as there were players that made way further than intended

Goblin Floor Boss now have cards other than summons 

Files

Comments

Saeleyna

Out of curiosity, is there any plan to make player summons scale with some stat? Right now, they are virtually worthless after the first boss other than potential fodder units. Is there any plan on having a 'do nothing' option when grabbed? For example, if enemy is trying to rip your clothes off

VitAnyaNaked

<p style="color: #008600;">As you can see, many bugs have been fixed and there are interesting changes as well. Good progress guys!</p>

Mystery.M

Some reason I am not getting the shop unlock?

Le Rajah

At what level does the shop unlock? Im on a fresh save.