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Finished 2 attack animation today: handstand spin2win kick and high spinning kick. Shown here is the handstand spinning kick.

She jumps into handstand, then spins for a number of hits, followed by a final jump kick that knocks foes into the air. Probably. Havnt programed the move effect yet.

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Comments

JayDoubleDee

I like the agility shown with this kinda move. was curious, do you plan on any wrestling or humiliation/H moves that use the ring (ropes around the arena)?

Emily

dam....with moves like that there wont be any fighting against a lvl 5AI.

Antonio

Sppining Bird Kick?

enlit3d

At this point, rope moves seems increasingly less likely because it appears that the wrestling audience is just too small.

Henry Dafa

reminds me of chunli

JayDoubleDee

Daw. Maybe something like that could be a stretch goal kinda thing? Ropes are so multipurpose. >:3

Dirtyc101

I like the idea and it looks cool to boot. However, it seems really out of place compared to the other moves. If you're going to make a series of physics questionable / high fantasy combat moves, then very cool. Otherwise this might be better as a single split kick or handstand kick.

enlit3d

Ya i thought stuff like WWE covers the physically possible moves pretty well so might as well add some fantasy moves to spice things up. Also its to prepare for adventure mode which requires a stronger set of moves.

enlit3d

Haha yeah. But we r having trouble with character creation already which I think is a rather desirable feature :/.