V0.411 - bug fixes, QoL and Optimizations (Patreon)
Content
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Fixed many bugs and implemented many improvements suggested by people in the chat:
Implemented culling for backgrounds; draw count is reduced by ~75%
New Tech to completely generate the background scene. Applied to the forest.
Added a new 1280*720 render resolution. For those that have low FPS, try lowering the resolution! Also would love to know the FPS improvements for ppl that wasnt able to hit 60 FPS.
Allies are now attackable.
Bodies are spread apart for easy pickings
"Zone change" (as oppose to next wave) can now only be initiated by the Player, also "Zone Change" requires the Player to actually walk off the screen
Changed AI checks so now the AI s will do less standoffs
The player will now get raped when defeated
Despawning units that were grabbed now properly reset the aggressor - several bugs related to this;
Camera dist is now closer when fighting, and camera auto dist is now further on grapple
Exiting Adv Mode will now cleanup certain resources (like dialogues)
Minions have less targetting priorty than Elites
Targetting will only pick non-defeated enemy units unless every enemy is defeated
New enemies spawns will cause the targetting queue to reset (deals with issue why newly spawned units are sometimes not targetable)
Prevented using Targetting cause the camera to rotate in Adv Mode
Crowd no longer cheer in adv mode