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Hey everyone,

Here is the latest update on the Ozarks Raceway track. Your support and feedback have been invaluable, and I am excited to bring you a range of improvements and new features. Sorry it took so long to re-visit this one, but the list below shows a lot of work has been done!

There is a new layout now, the ‘inner’ track, to compliment the longer, ‘full’ layout. Please let me know what other layouts are required and I will be sure to add them now that everything is set up to allow track variations.

Download:https://drive.google.com/file/d/14IcDnHsQNVjmFHHtr_2rUw49lyXAEt5K/view?usp=sharing

Here is everything else that is changed in this latest version:

Surface Noise: Added subtle surface ‘noise’ to the entire track, making it more realistic and less smooth.

Pit Spots: Increased from 20 to 40, accommodating more racers.

Track Skids/Tyre Marks: Removed old ones and added new skids for a fresher look.

Terrain Smoothing: Various areas have been smoothed for a better driving experience.

Rollercoaster Section: Reduced height and severity of the bumps for a smoother ride.

Uphill Section into T12: Smoothed out for a more seamless transition.

Added new tyremarks / skid textures.

Joins in T17, 18, 19 Complex: Smoothed.

Kerb Neatening: Improved kerb locations.

3D Spectators: Removed for performance optimization.

Dynamic 2D Crowds: Added in specific areas to bring the track to life.

Tyre Walls and Cones: Removed to allow for blank track variations in the future. (these models are now in the respective layouts instead)

Game Checkpoints: Repositioned to enable alternate track layouts.

3D Rubber Marbles: Added to give the track a more ‘used’ look.

Asphalt Textures: Updated to be more detailed (requires CSP).

Terrain Normal Texture: Enhanced to add more details.

Kerb Shaders: Updated for improved visuals.

Pitwall Normals: Now show light and shadows properly.

Metal Railings: Updated to behave more like a real metal surface visually.

3D Trees: Added around the track for a more immersive environment.

Inner Layout: Added with replay cams, AI, etc.

New Replay Cameras: For the full layout.

Thank you for your ongoing support and contributions. I hope you enjoy these updates as much as I enjoyed working on them. Your feedback is always welcome, so feel free to share your thoughts and experiences.

Ty

 

Files

Comments

Aaron Mayfield

What a great track. It looks great and is a lot of fun to drive. Keep up the good work!

G Herbert

track looks and feels awesome ty!

Alex Yurevitch

Track is awesome! Now I haven’t driven the track in person yet but the roller coaster does still seem too extreme, particularly the first “hump”. I think a combination of the first dip bottoming cars out exacerbates I the effect, but in a track day with varying street cars just about every one went full airborne at the first hump. The final hump, however, feels like the perfect level of insanity!

Sean Paul

Love the track. Almost perfect. I live close to here and track it as much as possible in real life. I do think the first hill on the rollercoaster is still just a little more bumpy that in real life. Thank you for the update!!!

Franz Kummerspeck

I just did the first motorcycle track day here, and you've got the feel of it just about perfect! The only place that's not scary enough is Turn 4. It's massively off-camber in real life! Any chance of an Outer Course option? That's what the bikes run.