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This is another fictional circuit - this is the first published draft so as such there are a few bugs etc, the AI like to crash on T1 and there is a glitchy wall that is part invisble in the middle of the track on the large banked corner.

Google Drive Link:

https://drive.google.com/file/d/1IpUmA4_9SvJA99_7ZCfX37fknHEeRpiG/view?usp=sharing

To Do List:

Lots!

Please let me know if the RGB lights work for you, they don't light up the track but they look pretty!

Give it a try - I hope it's not too 'Mario Kart'

Thanks again everyone for the Patreon Support. I really appreciate each one of you!

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Comments

Blue Bone Dog

Is that the NSX GT3 in the images? If so, where did you get it? I have an NSX GT3 mod but for whatever reason part of the interior floats around outside of the car and visually it's very jarring.

KrissBoo

What version of CSP are you using?

KrissBoo

I am loving the hell out of this track. Great fun to throw a Supra about on and the RGB lights are a really nice touch. 1st time I had to pull up and watch them for a few minutes lol.

Tyrone - Racetracks & Models

Hi KrissBoo, thanks for the support. I'm glad you like the track. I think it's got potential to be something pretty special with a bit more detail and refinement to the track layout.

KrissBoo

No worries, thought it was about time I joined your Patreon and offer a little bit of support for ya. And yeah this track definitely has some potential. Always been a fan of interesting tracks and this is one of those for sure. I like the elevation changes and it has great flow. Look forward to seeing this one getting some more work done to it.

KrissBoo

One thing I have is long lines of RGB - they look like big streamers - I presume they aren't meant to look like that as in your pics they are just single blocks. I'll try and get a pic of what they look like but is there a way to stop them from doing that?

Tyrone - Racetracks & Models

Hi, yeah if you could upload some screenshots of the issue to imgur or something i'd be able to take a look. Do you have the latest version of STflow?

KrissBoo

I might be wrong as I can't find the post on GTPlanet but I believe updating your CSP to a version later than 0.146 fixes this.

KrissBoo

Yep, everything is updated as far as I know but I will check a bit later. I'll grab some pics and send em over as well.

KrissBoo

I messed about with my graphics settings and must have changed something and now I have no more RGB streamers. So no problems to report now aside from what you already know.

Tyrone - Racetracks & Models

Ah brilliant! I don't suppose you know what you changed by any chance? it might be helpful if others have the same issue.

KrissBoo

I have a system that isn't hugely powerful graphics wise so in content manager I turned off anisotropic filtering and MSAA and put shadows resolution to 256x256 and then in Nvdia control panel I put anisotropic filtering to 16x, antialiasing to 2x (Supersample) and power management to Prefer Maximum Performance. Must have done something as my game looks a bit better overall now but I'm not getting the best frame rates so I'm gonna keep messing about. Just to add that putting Anti-aliasing to multisample in Nvidia control panel has freed up a few more FPS

Jean

testing this in Vr 5k+ and its real nice. lot of fun, only issue is in inclined turn, my car drives under the shadow and i end up under the track.

Tyrone - Racetracks & Models

Hi Jean, yeah the shadow glitch was weird basically a wall was rendered inside out! I've fixed it now and will have a new version of the track out this weekend.