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So much work has been done on Thunderhill, and I don’t want to keep you waiting for an update. However there are some important notes to make about this version.https://drive.google.com/file/d/13kYIN3mFcLztt13E_sDz-tkYXHhdxzLO/view?usp=sharing Thanks a lot to David, I have been able to almost completely overhaul the 3 mile layout of the track. That being said, it’s meant that all of the AI for every layout needed to be re-recorded, and as there are 8 layouts I want to wait until the actual track mesh is perfect before committing the time required to make AI work for all layouts of the track. So, in this release, all layouts support time trial / hot laps – but you can only race with AI, or do a track day, on the three miles forward (with hill) layout. I hope this is understandable. Needless to say, the list of changes I have made to the three-mile track is enormous, as for the now the two-mile layout is mostly untouched. The five-mile layouts use the updates to the three mile track, and the old untouched 2 mile track.

You will also notice the pit buildings are mostly removed, this is intentional, as I will be building updates from scratch, and I will be able to add the new ones in with a patch later – whereas if the old buildings were kept, the process would take a lot more time. Changes:

Turn 1, camber corrected

Turn 2, entry corrected (flattened)

Turn 2, terrain hole is filled and should no longer launch the car into space

Turn 2, exit kerbs have been updated to be the larger smooth type, the saw-tooth ones have been removed.

Turn 3, exit kerbs have been updated to the thin smooth ones, replacing the old bumpy ones.

Turn 4, kerbs have been updated to the thin smooth ones, replacing the old bumpy ones.

Turn 6, exit kerbs have been updated to the thin smooth ones, replacing the old bumpy ones.

Turn 8, kerbs have been updated to the thin smooth ones, replacing the old bumpy ones (can you spot the theme of this update yet)

Turn 8, exit kerbs have been fully revamped to include smooth kerbs on the inside, then some rumble strips as you approach the limits of the asphalt

Turn 9, re-profiled this whole corner to more accurately reflect the real track, smoothing out of a crest and dip that don’t exist in the real track

Turn 10, corrected camber, increased smoothness

Turn 11, re-profiled this whole corner to more accurately reflect the real track, corner is now uphill throughout and doesn’t level off at the top.

Turn 12, removed tire wall on apex, added in all of the complex kerb geometry including the inner smooth kerbs and outer rumbles

Turn 14, kerb re-vamp, similar to t12

Terrain, main texture is now DDS format not PNG – massive performance increase to FPS.

Terrain, sub textures optimised, and added asphalt overlay to some of the off-track asphalt areas.

Terrain, removed a lot of the colour splotches that were visible on the satellite images of tire walls, bridges, trees etc.

Removed pit buildings in anticipation of the newer models

Lots of smaller misc changes

removed VAO patch in anticipation of the new pit buildings. (you may notice some shaded areas don't look as good now. But this will be fixed in the next update. 

Going forward, The next update will add a lot of buildings to the track scenery, then work will continue on the two mile circuit. Any feedback is indeed welcomed as always. Thanks again for your support. 

Files

Comments

Wayne Dollemore

Very excited to learn that the track has been updated. Thank you!

Gavyn Sanso

Loving it man, the detail is really coming together in this one. So stoked to finally have a good digital version of my home track!

Wayne Dollemore

I’m getting a Race Canceled error, any suggestions?

Wayne Dollemore

Three mile no hill, Practice and Hot Lap

Tyrone - Racetracks & Models

Hi Wayne, can you please try the 'with hill' layout and see if that works? If so I'll take a look at the without hill layout and see if I can sort it for you.

Wayne Dollemore

I tried both hill and no hill, sadly both failed. I tried with a Kunos car which failed and then tried another track/car combo which worked. Also deleted and reloaded Thunderhill, still no go.

Tyrone - Racetracks & Models

Okay this is an odd one, thanks for letting me know. Could you please go into the thunderhill file, and delete the 'extension' folder. As that's possibly the cause of the crash.

Wayne Dollemore

I’m in business, looking forward to testing it, especially turn 9. I used to race here and could push hard through turn 8 and up into 9. Thank you sir.

Tyrone - Racetracks & Models

Ah excellent, so it was the extensions folder? Do you use content manager or Custom Shaders Patch with asset to Corsa? I'm glad it working though 🙂

Wayne Dollemore

Very nice. Love the fact the tires are gone now (12?) and take a short cut without penalty, 1:45 no hill in a Radical SR3, good start :-). Thanks again.

Casey Glasgow

Thanks for the update! I've been using the full 5 mile config, and after the update the sector timing has stopped working and the map orientation looks reversed/wrong. I tried deleting and re-installing the track but it is still broken. Otherwise its working great!