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Happy weekend everyone.This week I have a small but substantial update to thunderhill. Changelog is below.I want to get thee track surface 100% right before spending the time doing the AI for all of the layouts. So the AI in version 7 is the same as it was in previous releases. 

Remember if you dont yet have the PerPixelMultimap shader you will need to download and install these additional files. 

racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791 

Download link to the track

https://drive.google.com/file/d/1XbPgA02DAMU23mGta73x6aSDg-T8lqH5/view?usp=sharing 

Smoothed 1W to 10C transition

Added background detail of the poles going into 7W

Added detail to the 7W – 10W bypass

Slight adjustment to the camber of the cyclone

Added more paddock interest for the west course, cars, tents etc.

Added a mountainous skybox (at the moment it’s from Chuckwalla, but I will make the texture for it soon (if anybody has some landscape photos they want to share, that could help make the hills of in the distance more immersive)

Terrain is brighter now.

Stripped about 100mb out of the overall file size, should increase performance

Files

Comments

derbo

Hey Tyrone, did you touch the GPS on Thunderhill East? I still see the GPS map looking off. I deleted the whole map folder and installed v7 fresh.

Tyrone - Racetracks & Models

Ahh, sorry! The map orientation should fix itself as soon as I do the AI for that layout. It auto generates when you launch the track if no map is present. If it's crucial I can make a mini update tomorrow to fix the map? Thanks, Ty

Joseph Castro

Would you ever consider making a map that has the skidpads in between East and West???

Andrew Avalos

Tyrone, thanks for this mod. I plan on taking my Civic Si slow-boy to Thunder for my first track day in the future.

steve

I'm sorry to be that guy, but I need some help. I am running an HTC Vive VR setup and the game keeps crashing when it's trying to load these tracks. If anyone can give me any advice, even if it's, "This won't work in VR" that would be extremely helpful. I've downloaded v6 and v7 and copied the files into the tracks folder, and they show up fine, but I can't get past the screen where the game is trying to load the tracks. Thanks! edit: can you open more 'race director' tier? I have a race team running an e46 and our home track is thunder hill. These tracks would bring tremendous value to us as a team and I'd love to support you.

Timur Iskhodzhanov

Yay! Will test it out during my prep for an upcoming track day.

Austen Chen

are you using content manager? does the track load without VR running? i just played v7 in VR with my Rift CV1 and without, and it was a blast.

James Wolak

I am having the same issue with a Rift CV1. I tired both the 5 mile and 3 mile CW versions of the map. Assetto Corsa will start to load and my oculus will go to the splash screen in AC suggesting its attempting to load and after a brief period of time my oculus goes back to its main menu and AC returns to the launch session screen

Austen Chen

You have to use content manager, and not through the actual game itself. I have zero issues.

Wayne Dollemore

Hi Timur, I’m arranging a virtual track day at Thunderhill this Sunday Sept 21st, let me know if you are interested in participating.

Wayne Dollemore

I’m arranging a virtual track day at Thunderhill this Sunday Sept 21st, let me know if you are interested in participating. Probably 11am Pacific.

Thu N. Nguyen

Tyrone, Some how the 2 configurations for TH west drop car in the middle of nowhere. is that normal?

Tyrone - Racetracks & Models

Hi this is a bug. I'll look into it for you. Are you abel to get onto the track or are you stuck in the spawn area?