Thunderhill V7 (Patreon)
Content
Happy weekend everyone.This week I have a small but substantial update to thunderhill. Changelog is below.I want to get thee track surface 100% right before spending the time doing the AI for all of the layouts. So the AI in version 7 is the same as it was in previous releases.
Remember if you dont yet have the PerPixelMultimap shader you will need to download and install these additional files.
racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791
Download link to the track
https://drive.google.com/file/d/1XbPgA02DAMU23mGta73x6aSDg-T8lqH5/view?usp=sharing
Smoothed 1W to 10C transition
Added background detail of the poles going into 7W
Added detail to the 7W – 10W bypass
Slight adjustment to the camber of the cyclone
Added more paddock interest for the west course, cars, tents etc.
Added a mountainous skybox (at the moment it’s from Chuckwalla, but I will make the texture for it soon (if anybody has some landscape photos they want to share, that could help make the hills of in the distance more immersive)
Terrain is brighter now.
Stripped about 100mb out of the overall file size, should increase performance