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Hi Everyone, A little later than planned, (we just got a new puppy and she's being a big distraction) - I'll leave a picture in the gallery at the end!) Here's an update for Sebring 60's lots of new stuff going on. There's a list below, but it doesn't cover everything. 

Download https://drive.google.com/file/d/1Yfm61rn4FCBfWi1k1kcLOY6P2V2CEcQM/view?usp=sharingStill a ways to go on this one, but the update has pushed it along nicely. 

Fixed bump in the road in and after the esses chicane

Addressed camber in the esses chicane to more accurately reflect how the track was.

Replaced the orange fences around the track with a more optimised, textured wall. Uses way less polys, should improve performance a tad.

Added runway markings (numbers etc)

Switched up the ‘layering’ of the runways, so the ‘slab direction’ is better

Improved textures on the runway so the align better, and in the same orientation as the real track for the most part. Pinched the texture from the Reboot Team Modern Day Sebring, and then removed some of the cracks etc.

T1 profile is now smoother, bump removed from the middle of it.

Road narrows on the internal road, even narrower towards the hairpin.

Ground textures have been overhauled and look (in my opinion at least) much better!

Added Vagaurd Aircraft Hangar

Made new cones, that have the correct sponsorship on them

Added tufts of grass poking through some of the cracks in the asphalt/slab things.

Added tents and caravans etc, removed some cars, to more accurately reflect the scenes of the races.

Added Webster Linder sign on back straight

Changed the species of some trees.

Changed the white lines around the track, they look so much better now.

Lots of other minor changes

AI line is a bit dodgy at the moment, I'll re-record it ASAP!

Thanks all, I hope you've all had a good weekend. 

Files

Comments

Jordan Nord

Looks beautiful ! ... The track looks good, too

Rodger Davies

Big step forward thanks - I'm wondering what sort of lap times people are able to do on it

Dylan Hale

The AI is a bit more than dodgy, more like they don't work at all currently. They don't obey track boundaries and slow to a crawl and weave all over the back stretch. I tried to rerecord the fast line and the track boundaries but it doesn't seem to have made much of a difference.