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Hey,

A Biiiiiiiiiiig update for Thunderhill V10 is ready for everyone. Just a quick note, the AI is untouched from the previous release, so if the layout didn’t support racing in v9 it still wont in v10 – however those that did support AI should have a bit more luck with them not crashing into the barriers on the pit straight now. Download Linkhttps://drive.google.com/file/d/1jq2lOWSbB8BaMh80X3uUllEKCoiqByAP/view?usp=sharing 

So, what’s new?

The area at 14E has been reprofiled to remove the sharp drops on track joinsthe cyclone has been super smoothed now – I really hope it’s nailed now. lots of details added around the paddock areasnew foliage everywhere, and additional bushes, shrubs etc where appropriate.added the S/F tower on the east layoutadded marshals at all of the marshal postsreplaces the 11E marshal post with one with stilts on so it can be seen as in real life9E reprofiled the drop so you shouldn’t lose grip now. New Asphalt texture technique, looks a bit better now in my opinion? New road markings, and wall and Kerb textures to give everything a more ‘used / raced’ look.lots of kerbs have been moved, replaced to be neater, look better, or be more accurate, or all three. Changes to lots of other bits and pieces all over. IF everyone is happy with the track layout now, and I won’t need to change it I will finally get around to recording proper AI lines for all 16 layouts, and things like replay cams etc. A side note, the car used in the photos for this post is the fantastic RX-8 by petercill over on GTPlanet – the car is great to drive, really fun. Check out the car here – it’s available for free. https://www.patreon.com/posts/67730541 Thanks again,Tyrone

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Comments

Aaron Clark

you're the only patron subscription i've ever had and this track is next level good shit

Timur Iskhodzhanov

The Cyclone is finally driveable! I tried a few cars, including the ones that do sub-2-minute lap times at East. I feel that the uphill approach and the braking zone should still be smoothened further, as the current version makes it hard to brake in cars without ABS. The right edge of the downhill part of the Cyclone also feels a bit suspicious, I'll need to check against my onboards though.

Timur Iskhodzhanov

Thanks a lot for all your hard work! I'm going to a track night at Thunderhill East this weekend and will be able to provide feedback if any light sources need to be moved/added/removed.

ANDREW QU

Hi there! New patron with bone stock AC. Unzipped with 7z into the tracks folder, and any race will quit to "start engine" screen after getting to the black loading screen? Any thoughts? EDIT: Using Content Manager and the shader fix + extension folder delete, still lead to "Race Cancelled"

Tyrone - Racetracks & Models

Hi, now you're using Content Manager, could you delete the thunderhill file you unzipped, and instead, drag and drop the zip into CM and see if that fresh install works?

ANDREW QU

Thanks for the reply! Did a fresh install of both AC and the trackpack. No dice :/

Andre Bremer

I am having the exact same issue.

juice

this is bad ass!!

Andrew Washington

Hey! I'm having the same issue. I'm using vanilla AC and have tried both with and without extension folder, and with and without VR. Only an issue on Thunderhill. I installed Chuckwalla and it works great. Speaking of which it feels just like I can remember from my last track day there! Thanks for all the hard work!

ANDREW QU

I was never able to resolve this with Thunderhill FYI - will try to reinstall on a fresh machine at some point.

Oleg Yefimov

Feels pretty good but east T14 should have braking markers.

Andrew Washington

v1 works for me. Now just need to go through each update and see which one broke

Steve O

Thanks for this! I've done 3 track days at Thunderhill this year, and practicing on this track in AC has been a huge help. Your time and effort is appreciated.

David Vrane

Hi Tyrone, thanks for all the hard work. The 3-mile is great! However, launching the full 2-mile configuration puts me into the middle of a field.