Sebring 1966 progress update. (Patreon)
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Hi everyone, I was hoping to get an update ready for Sebring for this weekend but have ran behind a little, so there's no download link today - but read on to find out what I've been up to! Basically, we're at the 'polishing' stage. Adding the little details that really bring the track to life. Some but not all of the changes are listed below. As you can see its a chunky list!One of the biggest changes is the bumps on the slabbed runway sections. You can see from this video, they now sync up with the texture all the way around the track. https://www.youtube.com/watch?v=ts5RPTvW0jo
Removed static 2D crowds
Removed some of the excess 3D crowds
Removed a lot of polys from the runways which do not form part of the racing surface
added roughness to the back roads
added new flags to the Sebring bridge
added some new flags to the falstaff bridge
widened the radius of 'big bend' towards the end, so it should now be more consistent throughout the whole corner
added a 'wavy' edge to the asphalt on the back roads, to make it look more like 'splodged' asphalt
Reduced the width of the 'esses; under the MG bridge.
removed the 'W' sign from the Webster Linder chicane, and placed it at pit entry
shortened the height of the fences around the back straight, final corner and at the end of the pit wall.
Reduced the size of the advertisement boards along the left fence on pit straight
fixed some uneven spacing between advert boards and pit building
re-made sand banks
blended them into the terrain
Added 2d crowd sitting and standing positions
Replaced yellow walls with new walls
added lots of the white 'kerbing' around the tracks
Fixed the shadows on the bridges and fences
synchronised the bumps with the dark lines in the texture
Added Shelby lorries, added hertz rental trucks, added porsche vans, added ford racing vans.
added more period accurate planes
Added marshalls
Thanks for your patience with this one, the next update will be worth the wait! Have a good weekend everybody. Thanks again,Ty