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Hi everyone!Sorry it has been a while since I posted last, but it’s been very busy for me.Track download link is at the bottom of the post, hosted via Patreon and not Google Drive this time.First bit of content in this post, is Mallory Park. Originally released in 2020, this track has had a massive overhaul to bring it up to spec with my more recent work. lots of optimizations for better performance, and many visual upgrades to make it prettier to look at when blasting around. All of the kerbs have been re-modelled from scratch to match how they look in 2022, including the new red white and blue paint scheme, which replaces the white and green from the previous version of the track.All the trees, and plants have been remade, so they look better, and don’t have the visual glitches of the old version of the track.Also takes advantage of some more CSP features, including the water shaders, and 3D window lighting for the pit area.Many thanks to the members of the community that have helped out with the improvements to this version, it’s been a real team effort. I’ll list the names below, but if I‘ve forgotten anyone sorry! Let me know and I’ll add you to the list!macko68 – AI linesFanapryde – Sections filesPugsang – Physics mesh for the track surfaceBreathe – Fences / glitches testingNorms – Checking the holeMascot – GPU sacrificingWithout the continued group effort, getting these tracks to a high standard, in a short(ish) amount of time, so thanks again everyone 😊There’s also a few tracks I’ve been helping out others with, and I’ve made a list for you to go and check them out if you haven’t already. Mostly, I have helped with the trees, terrain and stuff like that. Mostly background details to ‘set the scene’ as it were.

Coming Soon – Ascari Race Resort. https://www.youtube.com/watch?v=Sp646eUk4F8Released – Mountain Ring. https://www.racedepartment.com/downloads/mountain-ring-circuit.54792/

Released – OLDring Park - https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-3583#post-13849003

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Comments

AidenT06

Glad to see my local track get its well deserved 2022 redo.

juicy904

wow super nice track..unfortunately the ai is not working for me with newest csp

Tyrone - Racetracks & Models

Hi Andre, Thanks for the feedback, I have a few questions so I can try and recreate the issue. Do you get an error message? Which layout are you using? Which cars are you driving / competing against? And finally, is this a race, track day etc? Cheers, Ty

juicy904

Hi ty, thanks for reply. I am using race mode..On all layouts the ai keeps parking on the starting grid..they dont drive away from the grid..i have no errormessage...i'm using GT2 cars..i didnt try other cars...but i have normally no problems with other circuits etc. Thanks for your work

Tyrone - Racetracks & Models

Hey, Odd, I can't replicate it on my end. A few things to try though - go to SteamLibrary\steamapps\common\assettocorsa\content\tracks\mallory_park_2022\carcircuit\ai and delete everything except for fast_lane.ai and pit_lane.ai (so there should only be two files left) and try a race on the car circuit track? Also, in CSP settings, under 'New AI Behaviour' do you have that turned on or off? Try swapping it to whatever it isn't... and see if that helps.

juicy904

Thank you i will try

Jody Parks

Sometimes this happens because the car's ai.ini gears up setting is above the rpm limiter in the engine.ini file.

Quikslvr

Wow, fantastic upgrade for this circuit. It looks and feels great (love that track mesh!) and, based on my experience so far, macko68's AI is *perfect*. I wish the AI at every track could be this good. Incidentally, I had the same issue as Andre B with the AI not getting off the starting grid initially, but deleting the extra AI files solved the problem, as it usually does when that happens.

Disegnato dal vento

Great track - I have a slight issue with lap timing - every lap is red as though there was a cut and it's no showing on any of the delta time apps, but it does seem to be recording times. Also, when used with ACSM it gives an error when you try to do pit lane detection. It says that if a map isn't showing, you should re-load the track. It isn't and reloading the track doesn't help.

Disegnato dal vento

Reinstalling the track in CM and moving that version to the server fixed the ACSM/mapping issue, but timing is still broken.

Giovanni Bregant

Hello, I hope I can help: I had the same problem (AI cars don't start) and I solve unchecking che "New AI Behaviour", as you suggest. I wonder what's the problem. Thank you for your great tracks