Home Creators Posts Import Register Favorites Logout

Downloads

Content

Last one for today! Since the track layout was announced, and I built the track, the organisers of the 2023 Las Vegas Grand Prix have changed the layout. Download is attatched to this post.

To Quote - RACEFANS.NET “The total number of corners on the track has increased from 14 to 17 due to the addition of a new chicane.

The left-right corner combination has been inserted in the middle of turn six, which was originally intended to be a continuous, 180-degree bend. The cars will then briefly head straight on before reaching another new corner, turn nine, a tight left-hander. The rest of the track is unchanged.

From there the cars will rejoin the original route. The change is likely to reduce approach speeds to the re-numbered turns 10, 11 and 12 (previously turns seven to nine). The latter is the final corner before cars reach the famous Las Vegas strip.” In addition to this, there’s been a major graphics overhaul, as well as countless optimisations, new kerbs, walls, adverts, buildings, lights, AI, everything basically. Too many changes to list, but I think it’s a lot better now, hopefully you will as well 😊 Thanks again for the continued support. Ty

Files

Comments

Crazy Cuban

I get an unexpected error on loading, any ideas?

tetzip

Awesome work Ty, Many many changes and optimisations but still needs more optimisation for good FPS like your other tracks but I know you'll keep working on that. Many thanks for your hard work, you are one of the best trackbuilders.

Slowbird's House of Wheels

This is cool! Sort of related but not really...Las Vegas used to have sports car races at the Speedway roval. I would love to see that in AC someday (I have the infield road course but it doesn't use the oval part of course)