Thunderhill v13 (Patreon)
Content
PLEASE NOTE: YOU NEED CUSTOM SHADERS PATCH TO BE INSTALLED AND ACTIVE FOR THIS TRACK TO WORK.
VIDEO OF INSTALLING CSPhttps://www.youtube.com/watch?v=bATp1vejHxsSEE THE GUIDE HERE FOR MORE INFORMATION AND DOWNLOAD LINKShttps://www.patreon.com/posts/guide-to-setting-58216726
If you get the TRACK NOT FOUND error, it's more than likely that CSP is not installed, out of date, not activated or somehow broken. I have tested this release of the track on a base version of AC, and it does not work. You must have CSP for this to load. I will look at making a none CSP compatable version in the future, but for now, if you're not using CSP then you're missing out on a lot of great features, and it's free!This update to Thunderhill concentrates on fixing the seams between track joins, and reducing some kerbs that are a bit too violent. The edges have been reduced when entering and exiting the cyclone (5E) so your cars should stay settled on the corner approach. on 1W the small bump as it joins 10C has been flattened substantially The exit kerbs on 11E and is a lot less bumpy now, as this is commonly driven straight over anyway.
So yeah, only small changes, but a big addition to the authenticity of the circuit.
https://drive.google.com/file/d/10m5tBRQGcJ84Ijo-jVEhaIe_ER083h_W/view?usp=sharing A big thanks to Greg for poitning out these changes, still a few little bits to do here and there I feel, but this is such a mammoth of a project at this point, I thought I'd share where we're at right now.Enjoy,Ty