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PLEASE NOTE: YOU NEED CUSTOM SHADERS PATCH TO BE INSTALLED AND ACTIVE FOR THIS TRACK TO WORK.

VIDEO OF INSTALLING CSPhttps://www.youtube.com/watch?v=bATp1vejHxsSEE THE GUIDE HERE FOR MORE INFORMATION AND DOWNLOAD LINKShttps://www.patreon.com/posts/guide-to-setting-58216726

If you get the TRACK NOT FOUND error, it's more than likely that CSP is not installed, out of date, not activated or somehow broken. I have tested this release of the track on a base version of AC, and it does not work. You must have CSP for this to load. I will look at making a none CSP compatable version in the future, but for now, if you're not using CSP then you're missing out on a lot of great features, and it's free!This update to Thunderhill concentrates on fixing the seams between track joins, and reducing some kerbs that are a bit too violent. The edges have been reduced when entering and exiting the cyclone (5E) so your cars should stay settled on the corner approach. on 1W the small bump as it joins 10C has been flattened substantially The exit kerbs on 11E and is a lot less bumpy now, as this is commonly driven straight over anyway.

So yeah, only small changes, but a big addition to the authenticity of the circuit.

https://drive.google.com/file/d/10m5tBRQGcJ84Ijo-jVEhaIe_ER083h_W/view?usp=sharing A big thanks to Greg for poitning out these changes, still a few little bits to do here and there I feel, but this is such a mammoth of a project at this point, I thought I'd share where we're at right now.Enjoy,Ty

Files

Comments

Even Wendland

Absolutely fantastic! Thank you for all the continued updates

Steve Whitaker

The new Thunderhill is not loading in Content Manager. Went back to the 3/6/23 update and it worked fine. Any advice?

Steve Whitaker

Error message is "track not found", but new file is in the proper folder.

Tyrone - Racetracks & Models

Hi Steve, sorry it's giving you some issues! Is it a specific layout or all of them? Without some more information the first thing I can suggest is completely delete the thunderhill files and then reinstall the newest one, just to make sure there's no old file left over.

Steve Whitaker

Thanks for the reply. I deleted all old files and pasted the new file. In the "change track" window, I can see all 24 Thunderhill configurations, and I can select any of them. After I select one of the 24 and launch practice, it crashes and gives a message "thunderhill_raceway_park : TRACK NOT FOUND". I've tried deleting and re-pasting the new file and no change. I've tried several of the 24 configurations and they all crash. When I replace with the last March 6 version, it opens just fine.

Steve Whitaker

I just recognized that there is no thunderhill_raceway_park.kn5 file in the new version. I'm assuming that's the problem.

Rick

When i loaded V13 it did not work. I had most of the previous verions and they all worked but for some reason the tracks are all there but GRAY instead of white and when i try to load i get errors. any suggestions?

Maciej Magnuszewski

You know Tyrone that I love this track. Saying that I can`t play newest versions (after 10th). All "improvements" are making the track worse as it was before. I hope one day you will correct all the problems I reported to you. There is so much of this (iluminated starting flag, incorrect 3d trees, bad road patches, problems in terrain transformation and blending, flying tirewallls and the list goes on). Still have a hope that you go back to 10th version and start from there...

MrCoolGuy1234 10

Hi, I was wondering if the drift track was in here

ANDREW QU

Seems like its broken again

Danial Stalcup

I'm also getting "track not found." Tried a few tracks and nothing. Tried version 13 and 12 - same issues

Danial Stalcup

0.8.2561.39678 (x86). My unique situation is I'm running through Parallels on Mac but doubt thats creating the issue? Other people seemed to have run into this.

Jared

Hi there, am new here and just downloaded v13. Also getting "track not found" Any suggestions on what to try?

Tyrone - Racetracks & Models

Hi Steve - after doing lots of testing I'm almost certain it's because your Custom Shaders Patch isn't installed properly. On a base version of AC with no other mods, this track will not load. However as soon as CSP is installed it's fine. CSP does away with the need to have a file of the same folder name in the Tracks root directory. As it doesn't make sense when each file needs a specific name, to have to deliberatly name one wrong. Please, if you haven't already read the troubleshooting guide and install CSP. https://www.patreon.com/posts/guide-to-setting-58216726

Tyrone - Racetracks & Models

An you have CSP (and active) within content manager? At the moment the track does not work without Custom Shaders Patch.

Steve Whitaker

Thanks for the reply! I'll try the CSP. Thunderhill is one of my home tracks and it has really helped my real racing and lap times! Thanks for your efforts here!!!

Jared

Perfect - everything is working now. Thanks!

Danial Stalcup

Yes I'm running CSP and it's active. I tested on another system (all PC) with CSP and still same problem. All tracks are grayed out.

Tyrone - Racetracks & Models

I'm really sorry, but if you've followed everything in this post, and the track still does not work for you I can not help any further. Parallels might be the issue, but I have no way of testing it. I've never even seen a track greyed out in Content Manager before. If a track is greyed out, how are you able to select it to then start a session and trigger the track not found issue? Is there a way you can run the sim on a windows machine? You can see in the video where I install CSP that the track does work, and it seemd Jared below had the same issue, and it was fixed via CSP. So, at this stage all I can offer you is a refund. We can keep trying to troubleshoot it, but I don't want to waste you time. So if you'd rather have your money back just let me know and I'll sort it ASAP. Thanks, Ty

freaknbigpanda

Every time I try to start a time trial with any thunderhill config I get the follow message: "Failed to evaluate time from track AI spline. Most likely, spine is missing." Any idea what I can do to fix this? I have custom shaders 0.1.79 and I tried version of thunderhill back to v10 but they all seem to have this same issue.

freaknbigpanda

That worked thank you, I tried some other 3rd party maps and they all seem to have this problem as well. Not sure what the deal is. Only the built in maps don’t have this problem

River Page

absolutely awesome bro fantastic job. now i can race my dads irl time in game

Hello Mihai

Hey hey! Amazing work. I’m having an AI issue. Btw 13 and 14 right before the bridge the AI slows drastically switching from the right side of the road to the left making AI racing unusable. Anything I can do to fix this?

Hello Mihai

Hey @nukeDrop... having issues with the AI... any chance you can fix the AI between turn 13 and 14? Its always braking on the straight (before the last 2 corners) and crashing there.

Dongi Min

Kinda late but at 10W on the runoff to the right; it is slightly raised and cambered into the track, but in real life it's exactly level with the rest of the track.

Tyrone - Racetracks & Models

Sorry Nickolas. Custom tracks in AC only work with PC. no games consoles unfortunately. If you would like a refund please private message me and I'll sort it out.

Nickolas Rosiles

I unsubscribed, it’s ok. Consider it a donation :)

Timur Iskhodzhanov

Hi Tyrone! I had a chance to drive Thunderhill East Bypass backwards, and figured I'd share onboard videos with you in case you decide to make further edits. Here's a link with a "at pace" video, as well as a slow parade lap where it might be easier to see more details. Both are 4K60, and probably best viewed by downloading the files rather than online. Cheers!

Brandon Lewis

+1 for a non-CSP version of the track, since I think there's basically no official version of this track in any sim out there right now, which is insane for such a popular venue. I get that CSP adds a lot, but there are plenty of folks who would like to just be able to run it on stock AC, and get some practice in.

Tyrone - Racetracks & Models

Hi Brandon, installing CSP is dead easy and opens up users to all of the latest content available for AC including advanced physics for cars. I think anyone who uses AC should be using CSP these days.

Brandon Lewis

But as you point out, you can't install it on a console, for example. Anyway, I wouldn't call it "dead easy" for the average joe. I am fairly savvy, and it took me a couple tries to get CSP, flow, etc all installed. You need content manager, which is a third party tool and a world unto itself. You need to get accounts on various forums. It's a pretty big lift for the folks I race with who are not "sim" people.

Tyrone - Racetracks & Models

I appreciate your comments, but I think there's a few things I'd like to mention. There's absolutely no mods on console anyway. So regardless of if we make use of CSP or not, nobody on console can use the mod. Also, you don't actually need Content Manager to use Custom Shader Patch. It's possible to use it through the standard AC launcher. I really can't see myself making mods that don't utilise CSP moving forward.

Mike

I just realized I didn't have this version and finally upgraded to it after figuring out CSP. Really appreciate all the work you did on this track!