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Hi everyone,

Sticking to my promised schedule, for July, here is the Ridge Motorsports Park circuit.

Based off USGS LiDAR data, and satellite imagery this promises to be a very accurate representation of the real circuit. The Ridge Motorsports Park is located in Shelton, Washington, USA. The facility offers a variety of automotive and motorsport activities, and it is a destination for racers, car enthusiasts, and spectators.

Although an early version, with work still to do (especially on the environment around the track) this release does feature working AI, and Replay cameras. Download Link:https://drive.google.com/file/d/14GsW33S6wM5nsWFbPr6TsaicM6HqMjrV/view?usp=sharing In other news – the updates to Toronto are now live on Race Department, as well as the public release of Heartland. If you already have the latest updates from Patreon there’s no need to download the RD versions as they’re the same.

Ty

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Comments

SpeedBump

Nice!!!! BTW where can I pickup that Singha skin for the 650s xD

Fillzplace

Just tried it out - it's very realistic - great graphics - thanks!

Jesse Basler

I live ~40 minutes north of the ridge, if there's any way I could possibly assist lmk I've been waiting for a solid mod of the ridge for a LONG time

Tim Hansford

I can't wait to try this after it's updated and optimized. In VR, FPS is abysmal at less than 30FPS, and there's a few flickering trees.

Tyrone - Racetracks & Models

Hi Tim, thanks for the feedback, what specs are you running where you're getting less than 30 FPS? And is it worse in any specific areas of the track?

Matt Lysen

For some reason, that track seems to be stuck with stormy weather (sounds of rain, and thunder) and no option to change it both in-game, and through content manager? Is this just something wrong on my end?

Cole Bauersfeld

This is my local racetrack, and I absolutely love what you've done with it. So far it seems super realistic, and while some updates to the surrounding environment are in order (as you mentioned), it's still a blast to be able to drive such a high quality mod of a track that deserves more love than it gets. Looking forward to the final version!

rozap

When I try to load the track, AC just restarts. Any tips on debugging what is going on? this is the log message CRASH in: OS-Version: 6.2.9200 () 0x300-0x1 d:\dev\dev_pc_master_race\acs\camerafacing.cpp (57): CameraFacing::CameraFacing d:\dev\dev_pc_master_race\acs\trackavatar.cpp (118): TrackAvatar::TrackAvatar d:\dev\dev_pc_master_race\acs\sim.cpp (1066): Sim::loadTrack d:\dev\dev_pc_master_race\acs\racemanager.cpp (351): RaceManager::initOffline d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::onIdle d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain

gwinn

same

George Burtner

Ridge won't load for me:AC\camerafacing.cpp (57): CameraFacing::CameraFacing AC\trackavatar.cpp (118): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup My CM ver. is 0.8.2663.39678 (x86)