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Just wrapped session 0 for Rime of the Frostmaiden, I love the character secret cards (each character gets their own secret background or agenda the rest of the party is unaware of) it's giving me ideas... for AU.
For a bit of flair I'm running the game with Sandy Peterson's Cthulhu Mythos book as well.
And I'm using homebrew wilderness survival/horror/tension rules from The Dungeon Coach, I think it's gonna be awesome and so much to experiment with for my own rules. More info in a bit when I process it all, I'm wrecked!

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Skert

Ohh also recently adapted a one-shot using elements from the recent SP Cthulhu book - had to depower everything so so much haha Are you adding in elements of the Insanity rules at all or is the Dungeon Coach "horror" rules you mentioned taking it's place?

Anonymous

I had an idea. Could the item back pack be made into a physical thing with hex spaces for the slots? And then the item cards could be sized depending on how many spaces they take up?

miscast

Yes! There is actually games that do this already, Mausritter is one. It's a really neat idea, not very practical for online play, but I think this would be SO fun in person. I am thinking instead for AU because I'm using item cards that I'd make two "backpack cards" that go in the front and back of your item deck, the front one you write in how many slots you have and you can put a label on it like "Trent's Bag" and the back card is will have note lines where you can write in your misc. common items like "rope" "ball bearings" "torch" that don't need their own card. When you're carrying something in your hands, you can take it out of your "back pack" and place it next to it so you can keep track.

miscast

Oh fantastic! I can imagine having to de-power everything. I haven't decided yet, did you use the insanity rules from SPCM?, how did you find it?

Anonymous

Aw dude that sounds so cool!! I'll check mausritter out as well!