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I'm transitioning to magic spell cards at the moment but I'd like to keep the magic items going. So if you have any ideas for these drawings for magic items let me leave a comment and I might use them or remix them!


Magic Spell Development:

Day 1: I'm thinking we start with miscast spell effects, that's going to take the most work and is probably going to be the most mentally taxing. So maybe coming up with 5 each day is the plan for now. The ideas might make good spells on their own as well, but I think that will become clear after we have made a whole bunch, so for now lets just the ideas flowing.

Miscast (As in a spell has gone wrong and something strange has happened) ideas:

1. Creates a bridge between two distances

2. You see darkness as though it was light and light as though it was darkness.

3. You are unable to ever speak your own name again.

4. Your age is now the result of a d100 roll.

5. Merge bodies with the closest non-player character or creature.

Files

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Comments

Matthew Nelson

The one in the bottom left could be something like a "Cloak of Visibility". A reverse invisibility cloak, that draws attention to it, could be a fun item to mess with- as a player and as a gm.

Anonymous

Top right - the branch of eyes. Pick off an eye from the branch and eat it to be granted sight from all of the other eyes on the branch for as long as it's digested. Could be used like a spy camera, hide the branch somewhere your trying to scope out or get information.

Anonymous

Middle left perhaps if it bites you then you gain an additional appendage determined by a dice roll for a day or perhaps permanently. I think that could work well with its three eyes, teeth, and nostrils. Perhaps call it a "Triplicate Skull" or something like that.

Anonymous

Bottom Right: Companion, Winking Napkin: This napkin has a little eye on each side. Sometimes one eye winks at you. Maybe it's trying to tell you something...