Fixing Arcane Ugly DAY2 (Patreon)
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Okay today I implemented all your comment suggestions from Day 1! Hopefully I've done them justice, let me know if you have feedback/catch more.
Chapters worked on today:
Creating An Adventurer✔️: Minor fixes, added Speed.
Playing The Game✔️: Updated Death and added Falling Unconscious to make things more clear.
Combat✔️: Now combat is all explained player-side while removing the idea of monsters or enemy's. Now combat is the same for adventurers and non-adventurers.
Non-Adventurers: ❌ Started this section but I need to make the tables to make Non-Adventurers and start a bestiary of ones I've designed. I've started converting the cards from the existing monsters in the book to make this happen!
I've made the Cauldron of Gloom as the first experiment for items that contain spells, which I'll explain tomorrow, but new magic is gonna look a bit like this: spell cards and miscast cards will be two different cards that can be interchanged, I have an interesting system for this that ties up all our other magic ideas! Stay tuned.

Attached is Day 2 of Rule fixes. Thanks for all the feedback, keep it coming!
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