90-something treasure cards organised and workshopped (Patreon)
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Attached is Arcane Ugly update 7:
I've spent many hours categorising treasure cards in all sorts of ways, what might be useful for different players in different scenarios in different styles of play. I've also tried to work out how boosted can players get through treasure and from there work out where things are lacking, where there is too much cross over or redundancy ect.
I want the game to ship with 120 treasure cards, so working out how to maximise every single one of those cards for the best play experience for all different player types and playing styles is the challenge. 120 SEEMS like a lot, but its not much at all in the grand scheme of things. Its a good limitation to have though to make sure everything is the best it can be.
I've overhauled 12 cards so far with updated artwork/rules text/layound and I've placed them inside the rulebook in chapter "The Treasury". I'll do 12 more tomorrow and so on.
Using the T.O.D system I've implemented potion making. Treasure cards with the Potion keyword can be replicated using the potion making rules from v1.
Included rules for Consumable(*) items.
Also using the T.O.D system I've experimented with lore/narrative items, in this case Excalibur III, as an experiment with how keywords can be used beyond rules alone.
Spell rules are now in the "Arcane Library" chapter. That miscast cast table I left hanging last update is now complete as well.
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