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  • ArcaneUgly_Rules_Alpha-v09-FIXINGSHITEVERYDAY10.pdf

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After using the first "Notebook" Notebook, I've decided to fix everything I don't like about it with a second version, this time with templates so you can make it yourself! I'm gonna try to finish it today.

Update #10 of Arcane Ugly:
I've updated 20 something items with better art and more interesting rules, its attached below. I've also added a couple of new items, including Knowledge Fruit, thank you for all the suggestions! I combined all your suggestions into one, and it's pretty weird. I also used lorde ventos's pineapple suggestion to make Questing Possum cooler. I added more potions and recipes, an Ammo keyword and updated the Potion keyword. Seeing all these items all lined up in the book is sooooo satisfying!.

Edit: Oh, also I've been working with a writer for Arcane Ugly over the last couple of days, very excited to start being in some lore into the book.

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Comments

Anonymous

Hi Trent! It's been a while since I last looked over Arcane Ugly, I just had a question - on character death, are the rules saying that if I have 2 hp out of 8 left and take 3 damage, I die? Do you only ever fall unconscious when you take damage equal to exactly your remaining hp?

miscast

Yes! Exactly, I haven't found an more eloquent way of wording it, but if you have any suggestions please let me know.

Anonymous

How about this? "If a character ever falls to exactly 0 HP, they fall unconscious for 1 minute, after which they regain conciousness with 1 HP. If a character ever goes below 0 HP, they die. Taking damage that exceeds your current HP takes you below 0 HP."

Anonymous

Alternatively to avoid confusion you could say "When a character is reduced to 1 HP, they fall unconscious, regaining consiousness and 1 additional HP after 1 minute. If a character is reduced to 0 HP, they die." Then simply add an additional HP on the flat bonus you give to all characters during character creation. Essentially introduce unconscious as a condition that occurs at 1 HP (or another HP threshold) and save the dreaded 0 HP for death, which might be more easy for readers to parse.

miscast

Thank you for both suggestions! These are great, I'll see what I come up with tomorrow.