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Master of the Elements
Igneous Sparks
Thermal Braid
You have the ability to manipulate the temperature around you within a 40ft radius.
Glacial Pace
You encase the targets limbs in cubes of ice. The targets movement is reduced by half. To escape their icy restraints, they must pass a DR13 Dexterity test.
Firebug
You create a swarm of fireflies in a 30ft cone. Once the fireflies strike a target they burst into flames and deal 1d6 burning damage.
Marvin's Minor Molecular Meddling
You have the ability to transform the shape of smoke, fire and small quantities of water.
Ocular Olfactory Omens
Gaius Rego
Swinesight
You transfigure your nose into a pig snout and gain insightful knowledge or understanding of an object or being that you smell.
Metamorphosis (but for hiding)
You are able to disguise yourself or a target as an object within your field of vision.
*The DR of this spell may vary based on the complexity of the object you wish to transform into.
Reveal Magic
The current of the worlds magic reveals itself to you as a thick, prismatic fog. Areas, objects and beings that are extraordinarily magical shimmer brightly.
Unlight
You see darkness as though it was light and light as though it was darkness.
Forbidden Knowledge of the Body & Mind
Nicola Powell
Exquisite Corpse
You summon a lifeless body into existence. You have no control over the size, species or (likely obseen) appearance of the body.
This spell can be cast at DR 19 to animate the summoned body to follow 3 word commands.
Harden Skin
Your skin toughens and your pain threshold rises. The weight of your own body seems to double. Your Armor Value and Ward Value increases by 2 and your Dexterity score decreases by 1.
Split Self
You feel your negative emotions tear themselves away from your soul. These negative emotions manifest themselves as an physical, functioning and near-identical copy of you.
Limb (Re)attachment
You may reattach a limb to yourself or any being and it will function.
This spell can be cast at DR 19 to attach any limb to any creature and have it function as intended.
A Guide to Groundskeeping and Magical Maintenance
Thom Thorn
Clean Anything
The mess before you instantly cleans itself.
Lock
You may bind a halfling-sized or smaller object in place unable to be moved. The spell is despelled if the caster dies.
A footnote below the spell reads: The strength of 3 collosial giants and an S-class airship was the last recorded attempt to move a Locked object and even with such force it moved as little of an inch in 9 days.
Build/Unbuild
You may assemble or disassemble any object.
*The DR of this spell may vary based on the complexity of the object.
Protective Barrier
You may seal a radius of up to 100ft with a magical barrier. The DR value of any ill-natured spells cast within this seal increases by 5.
Time, Untime and Its Effects on the Mind
Sabrina Tick
Slow Aging
You or the target ages at half their rate. This spell may be cast more than once. Each year the target would otherwise age roll on the chart below. Each time this spell has been further cast on a target add another d4 to the result.
1-15: Nothing Happens
16-20: Time runs through your body rapidly aging you the time between the first casting of this spell multipled by 10.
Raise Dead
You may ressurect a dead target. The ressurected target is a mere echo of their past self and can never fully experience what it means to be alive. The target may only speak backwards or in Goulish.
Grow
You create a 5ft by 5ft cube, anything within the cube is effected by time at the rate of 1 year per minute.
Marvels and Mysteries of Mirrors
Alyla Kuruk
Portal to Mr Moog's Antiquities
Using a full length mirror you may open a portal to Mr Moog's Antiquities. The portal will not open in the presence of danger.
Forgery
You may make a duplicate of any item as long as it's placed entirely on a mirrored surface. The copy and original will be mirrored versions of each other but otherwise identical and entirely functional. The copy and the original will crumble after 1 hour.
Mag's Portal
You create a portal between two mirrors facing each other. The mirrors may be moved.
Melt
You or a willing target looking at their own reflection may transform into sentient liquid-like blob. This process is both horrific and painful. The target retains their Ability Scores but their Hit Points are reduced to 1. As a blob the target may speak but their speech is slow and airy. The transformation reverses after sleeping
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