Everything Arcane Ugly (Patreon)
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The last few weeks have been filled with many ups and downs, burn out and I had to take some time off for family. It's been tough, but thankfully my brilliant partner Rachel (and other Arcane Ugly artist) is brilliant at putting pieces back together and getting projects back on track when I go off the rails.
Together we've been writing and creating art for Arcane Ugly all with the goal of releasing the first public release of Arcane Ugly in the first week of November, with a mini-series leading up to it.
The plan was to make an epic dev log episode showing all the progress that's been made, but the edit so far has been so long and all over the place, its making more sense to split it up into 3 narrative videos:
Working Titles:
How To Make Art For Your TTRPG When You Can't Draw
Overcoming Burnout (or Creating The Perfect Magic System)
The Biggest Project of My Life
In the pictures are hints of all sorts of cool things we're finishing up and also screenshots of 13 Miscast Events, which spell cards now call for.
I always wanted spells to have their own unique miscast effects, this is a compromise, multiple spells can share the same events where it makes sense to. it also makes Arcane Ugly more hackable for Games Masters wanting to make their own spells, they can use an existing table that fits. I hate when all spells share the same table, because casting a fireball and accidentality turning all the flowers nearby blue instead doesn't progress the narrative, but casting a fireball and accidentality casting bucket of water does.
We just finished art for a new magic item that allows Adventures to create new spells from Miscast Events (you might get some cool ideas of the potential of this item by reading through some of the different tables) and well as a new magic item that allows Adventures to combine spells into new spells. We've re-written wands as well to be looser and more interpretive and they also effect Miscast Events, so there is so much potential for whacky spell creation there too. This is my current solution to spell creation and I'm really excited about it.
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