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knocked out this little snowjam spot today, the wild flickering texture on everything is from the samples being low with denoising on in cycles, and you hit the little stopwatch button that makes every frame have different procedural noise.


ill probably work on this a little more tomorrow, but i also wanna finish editing the croc tutorial video lmao. Its gonna show off some stuff like modeling against reference images, making a texture atlas, and some fancy texture painting tech with stencils. idk if you can spot it but dude is shredding the crocs in this video 

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