[Update #19] - Huge improvements to Assets & Moves! - Drag-and-drop companions, full asset editing, and more. (Patreon)
Content
I've just released a new update for The Augur. This one is focused entirely on making the Assets and Moves systems more flexible, creative, and faster to use during your games. But before I dive in, I want to thank you all who support me here on Patreon, it's only with this support that I've been able to update The Augur continuously throughout the years.
I made a short video that walks through all the new features. For those who prefer to read, here’s a quick rundown of what’s new:
Asset System Overhaul:
The goal here was to give you complete control over your character's assets.
- Drag-and-Drop: You can now drag your assets directly from your character sheet onto the map to use them as tokens. This is great for tactical gameplay and opens up a lot of narrative possibilities. I did this with the companion assets in mind, but it works for all the assets!
- Full Asset Editing: You can now edit any asset your character owns. This lets you:
- Rename an asset to whatever you want (e.g., change "Combat Bot" to "Skeleton Warrior").
- Change the asset's description and ability text to reflect your new theme.
- Adjust numerical values, like an asset's health.
- (This only changes the asset for your character, it doesn't affect the original asset in the master list )
- Custom Tokens & Images: You can change the image/token for any asset, choosing from a large library of avatars to find the perfect fit. You can add your own images of course.
- New Asset Browser: The window for adding assets is updated, allowing you to filter by source Starforged, Sundered Isles, Ironsworn) and asset type (Companion, Path, etc.). It also helps you mix-and-match compatible assets between rule sets.
- Reorder Your Assets: You can now drag and drop the assets on your character sheet to arrange them in any order you like.
Moves Panel Improvements:
I wanted to make finding the right move much quicker.
- Filter & Search: The Moves panel now has category filters (Combat, Exploration, etc.) and a search bar to help you find the exact move you need instantly. This really speeds up gameplay.
I've found these changes make a huge difference in my own games. For example, I’ve struggled before to play a Necromancer, but now it's easy. I can just take a companion asset, rename it, change the token, and edit the text to create a custom undead minion that fits my story perfectly.
My hope is that this update helps you get more creative with your characters and makes the tool even easier to use, so you can focus on your story.