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Hey everyone, this is a big exploration update. The main goal was to make Augur: Sci-Fi feel more cinematic, more connected, and easier to use during actual play.

The headline feature is Sector Maps. You can now generate wide, hex-based sci-fi sector maps filled with star systems, then use those sectors as a campaign-scale layer above individual systems, planets, moons, and sites. It gives the module a much stronger Traveller-inspired exploration flow: start with the sector, pick a system, zoom in, inspect the worlds, and keep building from there.

The new Sector Generator lets you control map size, system density, names, labels, and background style. Generated sectors can use cinematic space backdrops, and each system can be opened directly from the map. Once a sector exists, the Sector Editor lets you keep working with it: adjust display settings, edit systems, add new systems to empty hexes, choose main worlds, and refine how the sector appears at the table.

This update also adds richer preview panels. Clicking a system on a sector map opens a cinematic System Preview with planets shown in orbital order and moons displayed under their parent worlds. Clicking a planet or moon opens a World Preview dossier with profile details, journal notes, and quick access to the linked scene when appropriate.

Planet and moon interaction has been improved across the board. In supported scenes, you can click planets, moons, labels, and suns to open previews. Those previews can be used to edit world data, change planet types, add or delete moons, set main worlds, open linked scenes, and create journal notes when you actually want them.

That last part matters because journals are cleaner now. Augur: Sci-Fi no longer auto-generates a journal entry for every generated world. Instead, each planet or moon can create its own journal note from the dossier when needed. That keeps new sectors and systems much tidier while still giving you an easy place to add lore, descriptions, links, and campaign notes through Foundry's normal journal editor.Overall, this update makes Augur: Sci-Fi feel much more like a complete exploration toolkit. Generate a sector, zoom into a system, inspect worlds, open scenes, edit details, and build lore as your campaign grows.

Install from Foundry by searching for "Augur". Thank you for supporting the project. Your support is what lets me keep building updates like this.

Files

I added sector maps to my Foundry VTT Sci-Fi module

Augur: Sci-Fi 1.3.1 is a major exploration update for my Foundry VTT sci-fi generator and campaign module. Get it: https://www.patreon.com/TheAugur This release adds hex-based Sector Maps, giving you a campaign-scale layer above individual star systems, planets, moons, and sites. You can generate a sector, zoom into a system, inspect its worlds, open linked scenes, and keep the whole structure connected through the Nexus tab. #FoundryVTT #TTRPG #SciFi #Worldbuilding #ProceduralGeneration

Comments

Wake's Emporium

sick dude, looks awesome, is this V13/14 compat?

The Augur

Thanks! It is for both v13 and v14.

Meme1

Awesome! Great work again. The only thing I'd change is so you can rename Systems in the Sector Map before Generating them so you don't have to rename all Planets and Moons individually!

The Augur

Hmm good point!! I'll try to.add it this week. Got a couple more small features to add.. like changing star type on a system.

Charlie55

How do space stations, orbitals, satellites etc work?

The Augur

Hello, for now there are no space stations per se in the module. You can change the icon/image of a planet for a custom image of your own to represent stationas and any other orbiting object. I intend to add space stations in the next update!

Charlie55

Wow, that's a fast reply. Thanks a lot, looking forward to that. I've already subscribed, my players like the look of the sci-fi systems too. We're eager to try it out in a couple of weeks when session 1 starts =)

ExhaustedPigeonTV

Hey, got a burning question. How can i remove a scene from a nexus without deleting the scene compleatly?

The Augur

Hello, you cant right now.. will add it to the next update for nexus that I am working on... aiming to release next friday.

superducky

This is awesome but simulating space is pandora's box. Now I'm wanting binary stars! And what about comets? Trojan swarms? Retrograde moons? And of course space stations and other manmade structures. If you keep adding these features I'll be here for every update.

Thomas Nab

i do hope we get some settlement stuff for in the hex crawl would be nice building a map thats already populated