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The Village of Outcasts & Trolled in the Dungeon | The Legend of Zelda: A Link to the Past [Part 10]

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Comments

Lørd Particle

I've been thinking of a possible connection between the bottom of the well (oot) and the thieves hideout. think about it. both are dungeons in kakariko where thieves were known to be. at the very least took inspiration

Alex Bass

As someone who has been waiting to see this playthrough, I can’t help but be one of the detractors who thinks you’re trivializing your experience by using save states and the rewind feature. Granted, I am still enjoying it, but it just feels so unsatisfying to watch you brute force a boss with save states. In my opinion (not that it means much) you should be exploring and finding items to make your playthrough more manageable…. But instead you elect to use the modern emulation features to get through. As someone who watched your playthrough of dark souls, where you didn’t have the luxury of starting before the boss door, it is a little disappointing to watch you not learn how to play the game because you use the convenience of save states and rewind. Like the spin attack should’ve been one of the first things you learned to do but you seem to have written it off completely. Still, I’m happy to see you play this game, but the people who voted for this in the poll likely didn’t play the game with the same emulation features that are allowing your playthrough to progress at the rate it has. As a result it doesn’t, really feel like your experiencing the game for the first time authentically

Jumbo Mumbo

Fun fact: The building north in dark world village without any entrances is actually the top floor of the dungeon - with the three rooms. You can see the shape is the same. Glad you finally got the net! Also nice to see you try everything on that weird thing underground - though you do need something else. I might drop a hint written backwards eventually if you don't find it, but it is an item you could have gotten already. Also the reward for figuring it out is very good. I agree on the save state thing the other here says. I watched Lil Indigestion play the game blind and without abusing save state. He is a less experienced player than you and struggled very much, but by being forced to "git good" he actually became good. However I think the best middle-ground if you personally are impatient would be to implement self-imposing rules on when you are allowed to use it. I've myself have been working with game development in the past, and would hate it if someone could rewind or save-abuse a game i designed for being played a certain way. If I ever gets to it again, I would implement some kind of time check each frame in my games, if it detected a mismatch I would display a message that simple said "Nope." and send the player back to the title screen!

Jake Turner

I for one am a big fan of save states and the rewind function. I'm just passing through. Minding my own business. I don't want to watch a man walk around in the woods a hundred times because he didn't go and get the one specific McGuffin that would make his exploration of a forest of madness 5% easier. A happy Mapo is an entertaining Mapo. Let the man rewind!