Home Creators Posts Import Register Favorites Logout

Poll

What do you think?

  • I want the taverns and quest-giving locations included 61
  • My campaign has its own patrons and quest-giving places. Don't need them 32
  • Some other option, please elaborate 8
  • 2025-04-24
  • —2025-04-27
  • 101 votes
{'title': 'What do you think?', 'choices': [{'text': 'I want the taverns and quest-giving locations included', 'votes': 61}, {'text': "My campaign has its own patrons and quest-giving places. Don't need them", 'votes': 32}, {'text': 'Some other option, please elaborate', 'votes': 8}], 'closes_at': datetime.datetime(2025, 4, 27, 19, 38, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 4, 24, 19, 34, 47, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 101}

Content

Quick question about adventure structure and the use of one-shot adventures.

When you pick up a new one-shot adventure, do you expect the adventure to include and describe a meeting place for the adventure to begin? Usually a tavern, adventurer's guild, or similar. Or would you rather not have that so that you can use your own guilds, patrons, quest-givers from your world?

Comments

Zychik

Overall, I agree with the previous comments. I see no problem in including a quest-giver/location. It can be used or ignored as the GM desires. On the other hand, it is nice to have some reason for why the PCs would take on the quest.

Bruce Meyer

I think hooks to include them in a game is a great idea but including the meeting place itself can be helpful but not always needed.