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First video in the new limited series on Archtypes. If you want to see these a few days early and support the channel, this is released for the "A Pillar of the Patreon" tier of supporter as soon as they are uploaded (unlisted) to the channel.

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Kingdom Death: Monster - Role Call Part 1 - An Introduction to Archetypes

Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video is covering the broad board game mechanical history leading to Kingdom Death: Monster and explaining why I use Archtypes when playing Kingdom Death and the benefits of this philosophy. Note: This is not the ONLY way to play the game, it is just my chosen methodology. You can support these videos either through My Patreon or KoFi https://www.patreon.com/FenPaints https://ko-fi.com/fennn Music: Dark Fog Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Sections: 00:00 - Introduction

Comments

James

Looking forward to the rest of this video series! When It comes to the party role composition, do you find it is more about preference of the players or is it about the effectiveness in battling the Monster? Each Monster has its own particular style. Do you feel that the role composition should shift depending on the Monster? (i.e. hunting a Screaming Antelope compared to hunting the Gorm)