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Here's a simple cheat sheet I put together a while ago that surmises one of the more direct routes to becoming strong in the Early Game for Kingdom Death. It took a lot longer to put together than it looks. This is just core game only, but a lot of it applies even when you have the expansions in because it's only the Gorm that really changes the early game.

If this one is a hit, I'll make similar sheets for each of the monsters, providing text/visual summaries for the highlights of each, plus their gear!

And just remember, this is not the only route to success, there are others and if you choose to use them good for you! One doesn't have to play 'meta' to have a good time in this game and understanding what makes the meta choices preferred helps you make your personal choices stronger as a result! 

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Comments

Roel Trienekens

This is a really cool visual, Fen. I've been looking through your posts in the past, but having this in one place and one overview really makes stuff easier. I'd love some for the other monsters too!

Michael Döbrönti

Hey, this is great, helps a lot understanding some things. This Combo with blood paint --> okay you attack with the Katar and the activation of the spield you use for block not for attack?

Onyxdime

Thanks for your continued work, Fen. :)

Daniel Ignacio Narváez Muñoz

So cool! Now I have something to show to new players that would clarify a little the overwhelming amount of options you have when you start this game.

Lushipur

Since I’m on app I can’t see if this post is public (so i can share it) or it’s 1$ mark.

Magallian

This is sooooooo useful for starters (like myself.) This is basically essential to avoid getting stressed out due all the choices. In our last campaign sometimes a month passed by before we got together around the table again, which resulted in some if not all of us forgetting important lessons we learned in previous sessions. Yes we know the importance of the Cat Eye Circlet, but totally forgot what overwhelming darkness could do to our pool of survival points. The whisker harp and stone noses could mitigate eventual loss of survival points at the start of the showdown. Thanks for creating this Fen! Visually makes it much easier and faster to access this important info.

Brochimari

This is very cool, definitely like this! Would be cool if the community could collaborate on this and kind of make a flow chart of some sort.

Marshall Bay

This is super helpful thank you! Are there any changes you would make if you make Gorm the Y1 quarry? I usually hunt Gorm first since the rib blade is a workhorse.

Patrick Diederiks

Fen, thank you so much for this. Really like it. I fully understand your first comment upper left corner: do not innovate during LY 2-3 This is how we played it the last 12 months and it was indeed beneficial. However we started PotS a few week ago and now we have some doubts about it. Maybe some innovations would have been helpful earlier ?

eduardo zunino

So, with 1.6 changes anything here changed ?