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and using the UI pieces I've shown you previously, we now the above turn-changing animation. Plays smoothly and doesn't take too long, something that's entirely necessary for how often the player will be seeing these. I'll need to add an input to skip this, but that can come later. For now I just wanted to be sure I understood how to do this properly. 

There's different versions of this for Heaven and Hell, which I'll show later too. Seeing this piece of the UI kind of gives away the fact that the player is on neither side, but riding down the middle. That isn't too much of a spoiler, but I've also made sure that I can set the player to use one of the normal ones at the start of the game so that it won't be so obvious. The sounds also changes based on which team it is, but they use the same bases so I think it'll be cohesive still. 

As I'm looking at this more there's still a few tweaks I need to make. I'll flip the top piece and reposition it over the fade so it covers more. I also might need to remake it to have as strong of a glow as the Hell piece does, especially since that flows really nicely. For now, what's important is that this is all in place~

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Comments

Michael Hamann

awww this looks great and smooth! is the font also (close to) your final expectation?

Amethyst Liddell and Chasing Selene

Yep! I have separate fonts for Heaven and Hell so I spent a decent bit of time looking for something that was in the middle of the two. The game's logo uses Heaven and Hell in one image so I put it through a font analyzer and it spit out a list of the most similar fonts. From there I shopped around and picked one that looked best and worked well.