Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

The other pretty turn anims. I've got the whole rotation and battle flow working EZPZ now, with the names and styles (as in if it's Heaven, Hell, or Split) customizable per the battle start. The difference is clear above. The names I'm using currently are ultimately just for testing, but are also in line with the demo I plan to put out (so I don't consider it much of a spoiler)

Various input is properly going too now~

Probably the next thing I have to do is make a Custom Menu System for the TBS portion. I have a ton of experience with doing that kind of thing from when I was younger, but back then it was all through Event commands rather than scritping. Event commands don't have bitmap tools-- so if you wanted to display a health bar, for instance, then you had to have a separate graphic file for every pixel of difference the health bar could possibly have, and then just display the correct graphic based on %. Making and setting up those graphics was incredibly tedious (couldn't reference file names based on variables either)... but I did a lot of it. Anyway, compared to that, this'll be cake. 

What I haven't decided is what kind of style I'll do the quick menus in. Probably I'll need to finish the combat UI first and then use that as a base (good bye crude rainbow block layout). I'll be considering how to do that soon... 

p5 came out and made a huge splash in a lot of ways, but one of the stand out qualities was the dynamicism and thematics of the UI-- honestly it should be a new benchmark for games. well, i just picked up p5 last night, so we'll see if I get any inspiration...

Files

Previews only