silivallies please (Patreon)
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we had all this just about squared away before internal testing. smeargle was kind of enough to take care of the sprite rearrangements. "it'll be fine," a young bright-eyed and brushy-tailed smeargle must have thought, "i'll just use arceus's forms as a reference since they're basically the same ability"
haha. you fool. you absolute buffoon.
お前はもう死んでいる 。。。
of course, arceus's forms are not in the same order as silvally's. why would they be???? that would be too easy. how dare you presume as much, you incredible lightly toasted bagel.
nevertheless it was done up anyway and i foolishly believed that i could set the silvally line behind me in peace.
but you see, the problem with silvally having 18 forms and 72 graphics, is that it actually has 19 forms and 76 graphics. くくく。。。
because the ??? type exists.
"but ame, that doesn't matter," you plead, attempting to bring me to reason. "there's no memory item for the ??? type, so there's no way silvally could ever be the ??? typ--

B R E A K
Actually, there is a way for Silvally to become ??? type... in Reborn. The key lies in that field...
That's right! In the Glitch Field Silvally's Multitype bugs out, causing it to become the ??? type. But that should be fine, right? Just add the additional ???-form graphics onto the end and call it a day, right?
hah. what a truly pathetic display, you oven-baked tomato-basil and feta stuffed portabella mushroom.
every type has an id number in essentials, right? unfortunately for me, smeargle, and the rest of the world, the numbers are incredibly arbitrary. ???-type, which yes counts as a type for that purpose, is number nine (9). right in the middle. why?????? that makes no sense. if it were either end, sure, but why 9? there is no logic.
and because of that, Silvally's ??? form was number 9 as well. which, since arceus actually does not have a ??? form threw off the numbers entirely. but that's fine, right? just shift and rename.
"hey ame i mixed up a couple silvally forms, could you switch 9 and 11" smeargle says one day
"sure no problem"
"hey ame the fire silvally and fighting silvally are swapped" jazzy says the next
"uhhh okay, i'm not even sure which is which but i'll figure it out..."
"actually water and flying are switched too"
"and poison and ghost"
"also ghost and dragon"
"no, that's psychic"
"there's three purple types though"
"psychic is pink"
"but we definitely have three purple graphics, see?"
"what the fuck? why?"
"there's too many blue types as well, so many blues"
"the blues are all mixed up too, dragon's in the wrong place"
"wait but we already switched 9 and 11, so dragon should be fixed"
"that puts ghost on 9?"
"but 9 is the ??? type"
"wait, are we missing the actual ??? type graphics? it's the one with the blue face"
"no that's water"
"no water is blue body, there's only one with a blue face"
"that's not on the graphic sheet we have, see?"
"then where the fuck did it come from"
"hey ame the back sprites are all shifted one up"
"wait we don't have a back sprite for the blue face one"
"also there's no ??? shiny graphic"
"what"
i became very confused very quickly. after much continued ado about something or other, we decided it was best to just redo the graphic listing completely. jazzy took the normal mess since he seemed to had an eye for it, and i covered the shinies. we worked from the scripts form listing so there would be no errors.
not that i would be able to tell, if there were...
he also made a transparent version of silvally for the ??? form, but the shiny was left to me. well, our silvally shinies are pretty elaborate, and i didn't feel like doing much of anything. but let me just try something. this is our normal silvally shiny, right?


right.
but then we're in the glitch field and the ability bugs out, right? soooo, lemme just open photoshop rq aaaaand..........


get jpeg'd silvally. you fucking deserve it. i never want to see a silvally after that mess again.
but i think this would be pretty funny if everyone ever finds it. <3