I used to play stall, but... (Patreon)
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like i was really hoping that we could get through beta in-- i dunno. a week??? we're going over two now... okay. what's up. well, marcello has been super busy with university lately, among a few other things. he's still doing a bit each day but there's a lot of things that i definitely wanted him to take a look at because they're 'his department' so to speak.
that said i'm certainly not trying to point fingers at him and say he's the one holding it up!! ...because that's the nature of his work. anything i don't need him to do i can probably do, altogether, in a single day or less. he gets the harder stuff-- or at least harder for me since i'm not the one who wrote it. so it's only natural it would take longer.
well he and i talked about this a bit before, as i posted here, and agreed that i should just work on other things in the mean time. soooo community release is a little bit delayed but we're getting a head start on e18. takes less time over all that way. trust.
that's me telling myself to trust, to be clear, hahaha----
as i write this i consider pulling on another scripter since while he has no intention of going anywhere, it doesn't seem like his schedule will be clearing up any time soon either. i suppose i'll talk with him about that. mde has also been very consistently busy for most of the E17 cycle and with the number of animations left, i will also talk to him about what he intends to do and consider another animator too. gotta knock some stuff into forward motion, you feel?? this stagnancy is suffocating
that sounds like a linkin park lyric or something.
oh well, that's not a bad thing.
as for me, it's time i graduate from fighting the AI and move onto E18's horizon. so i'm going to start talking about that a bit. first up on E18's task list is....... the AI.
i mentioned during the previous function code crawl that i was doing 120 (maybe has creeped up to 122 by now idk) function codes during E17 and the rest we're saved for 18. at final tally, there are 233 left for me to do! yay!!!.......
the legitimate good news is most of these moves are so esoteric there's much less to consider for them because they're just bad in all cases.
like, fucking. rototiller. it's good if you're on the flower garden. and if not. don't fucking bother. boom. done.
okay i can't -quite- do that but i mean-- more or less.
in addition to that, there are a couple other general hot spots we didn't cover during E17-- i have mentioned priority usage and potion handling before. there is also one more method i have just realized i need to write as i was getting started on the function codes earlier-- i suppose i'll post about that tomorrow.
but at the least i can start laying plans to move forward again. yeesh.
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