[Rewards/Recap] victory update + 3/7 mapping stream! (Patreon)
Content
first, all the usual business, this time for patrons who first pledged in the month of febuary!
- everyone's names have been added to the credit list, with forum name first and patreon name second. if you want a specific name, please let me know
- accounts have been connected to the forum supporter status where possible, and folks have been messaged for trainer stuff
- if you have somehow been missed, or if you are in a higher tier and wanna hit up some of that reward business, please do me a notification!! we will work it out. like hella.
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so again, this post will mostly just be a collection of everything we've been doing in the past month or so. even though some of it will be restating recent posts, part of the point here is for people who may not have time to read through every post to be able to just read through this one and be more or less caught up. for those that do read every post then, it's a little redundant-- but shouldn't be too bad.
ok! so this month has almost solely been dedicated to victory road. v-road's a big boi, so it's gonna take a lot of time. but we've gone from sketching, to making the tileset, some test maps, tweaking the tiles as found necessary and making new ones, straight onto making all the new maps.
i thought there would be around 25 maps in the first place, which i divided into 9 sections. right now it's looking like the final count will be 24. as of this post, 12 of those maps are already done. so one more small map which i'll finish today will complete 4/9 of those sections. so it might seem like we're about or almost halfway done, but in reality it's probably more than that since all of the biggest maps were in the first few sections.
so hopefully it doesn't take all month to finish the mapping, aha...
here's a couple new screenshots of VR though! these haven't been shown before at all. however, they will be linked so that those wishing to avoid spoilers don't have to click on them:
so, we're getting there!!!
we'll come back to victory road after a word from the few other sundry things--
starlight's still taking a backseat to reborn until the main story is finished, but in the meantime i've continued learning how to animate the combat models properly. here's an example of our first fully functional combat character's attack animation!

....and there's more in the original post, if you missed it
we've also fixed up a number of bugs with powder moves and Z-moves, and smeargletail went off on his own to make sure that eggs now show their custom designs in the party menu:

...aaaaand that's about all the non-victory-road oriented content we've got.
so
i did promise there would be at least two streams of victory road mapping, and although we have a friend staying with us for a few days, so there shall be. i'll be streaming tomorrow at 3p my time, which you can check against yours here. as usual, i hope to see you there! it's much more fun to go through these things while talking to everyone.
last time we worked on four maps, but today will only be two--however, i will have a fair number of graphics to be making as well. so we'll see how long it still takes.
until then, cheers~