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well, it's been longer without a post than i would like... but when i was so close, i didn't just wanna make another post like 'almost there!!'
it would've been true
but also, i'd like a little more substance than that
which is mighty unfortunate for me since this post is basically
'there!!!!'
and not much more than that.

mapping is finish!
for the game.
well, the main story.
wow. . . . .
...yeah it feels like nothing since post game still exists but for now i can at least stop try-harding every map
and look forward to days when i can just draw tiles and parallax shade and never have to do any of this nonsense again until the next time i decide i want to make an arbitrarily styled game.
it'll happen. pixels are real cute.

i have some Bits ™ that i can post from the last part of mapping, but i will do that in a Post That Is Not This One for the usual spoilerific reasons

for today, we move onward and forward to bigger, better, brighter eventing. eventing that, unfortunately, leaves little room for me to still talk about its specfics, but nevertheless, eventing that, save a few slow spots, will probably not be all that difficult to do.

a

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