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more ai changes done today.... but who wants to hear about those two days in a row! so instead, have our previously-mentioned list of field changes!

this is still very much subject to change before episode release, which is mostly probably going to mean more changes rather than these being removed, but like who knows. for now, everything here is implemented in all but the visual field notes.

  • oceanic operetta is boosted on fairy tale field
  • explosion and self destruct now destroy mirror arena
  • steelworker pokemon no longer suffer speed penalties underwater
  • oceanic operetta snuffs dragon's den out to cave in one turn instead of two
  • fire spin now does 1/6 hp per turn on instead of 1/8 on burning field
  • geomancy now activates immediately on starlight field
  • mountain is now transformed into snowy mountain by glaciate
  • dark crystal cavern now boosts all dark moves by x1.5 (stacking with existing boosts)
  • diamond storm is also boosted on dark crystal cavern now, and in holy field
  • magnitude, bulldoze and earthquake deal x0.25 damage on new world and swamp fields
  • water surface and murkwater surface now boost electric attacks only against grounded pokemon
  • focus blast's accuracy on ashen beach is now 90
  • blaze kick now activates big top's high striker
  • glitch field seeds no longer boost Sp.Def
  • seeds that apply shield moves (fairy tale, forest, corrosive) no longer also boost stats
  • inner focus pokemon on ashen beach are now immune to accuracy changes and confusion
  • fairy tale field now boosts air slash as a sword move
  • cut on forest field is now pure grass instead of normal/grass, and the power boost is reduced from x2 to x1.5
  • murkwater's seed no longer applies soak, and instead boosts speed
  • when underwater is changed to murkwater, all non poison or steel types are automatically KO'd
  • plasma fists now creates electric terrain for 3 turns
  • fields can no longer be generated by any means underwater
  • icy field is no longer destroyed by earthquake, bulldoze or magnitude; instead these moves break the field into sharp pieces, applying layers of icy spikes
  • seeds that applied healing wish or lunar dance (mist, rainbow, starlight) now apply wish instead
  • alluded to yesterday, if hyperbeam KOs a pokemon on glitch field, it now resets
  • ingrain now grows flower garden, including uses of ingrain from the field's seed
  • seeds on icy field now additionally apply spike damage to the user
  • cave, mountain, snowy mountain seeds now boost their respective stats two stages instead of one

...alot of this came about as things cass noticed as missing or lacking when going through the approximately fourteen gajillion postgame teams she's made. so credit to her for all this, and for saving massive bodies of water everywhere from literally vanishing into dust after frozen

i do not know when we will meet again, but i know it will not be soon enough.

Comments

ThatQuietGuy

My thoughts on this are as follows: First, good giving the Dark Crystal Cavern that boost. Luna really, really, needs that boost. Dhelmise is definitely going to be making an appearance on the Underwater field in the postgame. So, the Icy Spikes... is that just spikes around both teams, or is it like Ice-based field damage? Taking away the seeds that KO pokemon when they switch in is a good move. The Cave, Mountain, and Snowy Mountain seeds are now going to be genuinely useful, and the Corrosive, Fairy Tale, and Forest seeds are not going to be (quite) as useful. And lastly, the Flower Garden Field is now even more terrifying. Good work.