[Starlight] concept art WIP + art stream (Patreon)
Content
hello! please have Several Lines:

this has been an exercise in getting used to working on Hell's architecture with, and soon it will be very useful for playing around with color schemes and lighting on as well.
the fortress is called Kharniga Keep and will be the location for starlight's demo.
is it going to be this cool in game? well, no, because i'm still constrained to a tile grid... but most or all of you have seen the reborn map and you know how that ended up panning out in game so i'm sure i can make something work similarly well. better even, since i'm not limiting myself to a gen 3 pokemon style...
I'll post more information on it when it's finished, and probably will talk about it during the below-mentioned stream, but for now i leave it at that.
i've got some mild process screenshots for you, but please allow me to make one thing abundantly clear first:
if any part of the above or below images leads you to believe that i in any way shape or form know what i am doing, then you are Wrong. you have been Deceived, and i have Fooled You, for i am But A Fool who Knows Not What She Does but somehow Does It Anyway.
like i haven't drawn this kind of thing since the reborn map itself... and frankly i had never drawn anything like the map before exactly that. so idk where this is coming from. i do not rule out the possibility that i have made a blood pact with some entity in my sleep. i only ask for its mercy when my day of reckoning comes. for now, i'm just glad this took two weeks instead of two years.
anyway, process. i started with a sketch on paper which i'd love to show you but it was so light and scribbly that trying to show it would just be a waste of everyone's time. instead, we'll jump straight to the first digital step, which was also a rough scribbly sketch:

that being done, the next step is to slow the fuck down and block out the geometry of the structure properly so that it is slightly less of a disaster.

then, draw the rest of the fucking owl.

...so you can see by the abundance of un-touched sketch lines that this isn't actually finished. but the structure itself, which is the most detailed and hardest part, is. i'll probably do a liiittle bit more over the next couple days, but then on saturday we will have a stream!
at stream, we will finish the lines, and we will start shading it! stream will be at 2p MST on Saturday 12/14 and click this link to see that in your timezone!
as usual the link will be posted here and on discord for level 3+ patrons
hope to see you there!